Mortar squad is underpowered

Mortar squads should get at least 1 assaulter and 1 MG gunner, otherwise it’s just pathetic after the mortar runs out.

1 Like

I’ve been getting a lot out of mine, because I run it like a regular infantry squad while using the mortars as long-range grenade launchers.

If you’re hiding in the spawn firing blindly around the point, you’re doing it wrong.

1 Like

Yea, thats called sweating, I’m a lazy guy and I like to spray and pray

Add an engineer to your mortar squad to build ammo boxes. I did this to claim the “get 30 kills with mortar in a single match” achievement…completed in 1st try

1 Like

I have seen other players use this type of configuration “build” with great success. Engineer with a resupply box, then sandbag yourself a nice pit - and then start raining down hurt and hate on the objective the enemy is trying to take.

Mortars should be removed because there isn’t any counterplay to them

1 Like

I believe you’re looking for the radioman class, because mortars are for precision.

In a perfect world, you would have a long range sniper unit spot them, and give the location to either a radio man / mortar squad / close air support.

However, very few players actually mark.

Cas and snipers

This only works in Tunis because of the lack of brush and ground cover to obstruct your view
In every other campaign it is impossible to see them in their own spawn and thus the issue of no counterplay rears its head

1 Like

Mortars are a uniquely annoying unit for infantry to deal with because they really act more like an on-demand artillery unit. They don’t have a cooldown, and the more terrifying concept is if a group of three or four players were to be working closely together, you’d get probably a scout squad of snipers/assaulters to push forward and find enemy hot-spots and then two or three dedicated mortar teams to put rounds out on demand.

On another note, the optimal configuration I find for Mortars is 2 engineers with a mortarman. They act as ammo-carriers and assistants to the mortar gunner. Gives you 110 rounds of mortar fire per squad if you get a decently advanced position. I usually sit about 100-150m from the objective to give myself 100-150m reach past (and into fortified enemy defensive positions).

4 Likes

That being said, it defeats the purpose of being on-demand if the mortarman has no restraint and dumps all of his ammo immediately like 90% do.

3 Likes

It doesn’t defeat the purpose of it being on-demand. It still, very much, is on demand for the duration of the time the mortar team has ammo.

Regardless, poor utilization of a unit doesn’t mean the unit should be changed overall. It means there needs to be a better incentivization for players to utilize the unit better. That is both for the mortarman, and the spotter together.

If players were more prone to use snipers in medium and close-range combat, spending 90% of their ammo on missed shots and being overall less-than-useful to their team, would it make sense to remove them or change them fundamentally because of poor performance?

I think mortars are fine. With two engineers with +40% resources perk, you can shoot for a good part of the game. Sometimes you also find other ammo crates, and now you can also ask other players for more ammo crates (I sometimes get them). Second mortarman gives you 10 additional shots. Once out of ammo, I just throw them in the battle as a normal rifleman unit.
Nowadays I just play them when there is a battle pass task, but they are not bad.

1 Like

I’m saying people think it’s bad because they utilize it poorly.

2 Likes

I’ve killed plenty of enemy mortar squads, you can track the sound of the mortar and usually one soldier with a large grenade pouch and the +50% throwing range perk will silence them.

1 Like

Ah, then we’re in agreement…

1 Like

Spotting teammates and your own sniper are the keys to have fun with this squad - and of course a lot of ammo. thump

There is a counter just dont congregate.Stay moblie. Use prone. As an 11c ican tell you with agood FO you can be VERY accurate. Like put around in an open turret hatch.