Mortar ammo refill and Immunity issue IMO and Ideas

I really think that Mortar ammo refill and Immunity issues have to be rollback
People have to know how important rally is and how important detour is.
Some of defender have to resist with invasion from basic spawn.
Basically the lastest fix was bad IMO.
Most of People just follow right direct course.
They never detour. it’s not strategy.

Mortar could kill easily aim on middle of direct course.
People said that mortar has to be nerffed during running direct to point.
For example. See it how mortar got nerffed.
Mortar was good for attacker and defender both.
Of course. Attacker has more advantage for use it. compared with defender.
Now. only 10 ammo refill. (A single crate must replenish at least 30 ammos)
Who use mortar in this moment?

So now. how change meta is which team have more fire power.
Then anyone can say that how bomber can refill so fast or damage nerf?
Bomber have to be nerffed?

Back to the topic. It’s same way
I think spawn kill is a kind of strategy.

Here are ideas.

First, Each team have to spawn edge of map in invasion mode.
How replenishment in active battlefield could be possible at middle?
In this case, people build more rally and move more strategically.
This is basic preventation of spawn kill.

Second, the accessible range should be widened to catch mortar up.
This range have to be at least 253m from points.
I’ve catched enemy mortar several time under grey range which user can be damaged.
But this is hard to see it because screen changed to grey and damaged in unaccessible range.
Of course, I have experience of expectation bombs away and anti artillery fire by mortar.
I got killed by same way either.
But this is the easiest way.

Last, attack&defense mode (It’s like tug of war)
Both team start side of middle point and they has 2 more occupied territory behind.
Accessible range could change depends on occupation.
Who lost all points has to be defeated.

All those fixes what I don’t like because people don’t build rally and never detour
Once again the team don’t build at least one rally.
They have to be defeated.

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Mortar deserved the good bug nerf of NO reloading, and not letting shitters hide behind the lines and pummel the enemy for spamclick kills. The current nerf still allows that which makes me sad.

Immunity is fine to prevent spawncamping after a point has been capped.

4 Likes

Could you provide me constructive directions?
You already wrote about removal mortar once.
Mortar has to be removed because you don’t like campers?

I don’t like campers too
Then I can say sniper has to be removed. that’s easy to say it.
Are bombers staying in lines then? remove it then.

What’s your idea of improvements? that’s what I talk about.

Theres slight differency as with sniper you actually have to see the enemy in order to kill him which means you can also be seen and be killed and just as cherry on top sniper cant kill entire squads with 1 hit.

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Then radio man who stay away from line? have to be removed?

What’s difference those squad stay away from capture point. and just kill enemy?

Mortar cannot be killed then?

Your point is mortar cannot be killed?

MG can kill squad then MG should be removed?

I cannot agree your mention anyway.

You also need to share idea.

I didnt say removed. I said Heavily nerfed.

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Pointing out that your sniper / mortar comparison is quite illogical.

For all I care mortar / arty & everything else that requires none skill can be removed.

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Snipers can be countered, unlike mortars they can rarely operate hidden in a magical zone that will kill anyone entering it. They also don’t have blast radius effect on their shots and they have to see an enemy to kill them.

Bomer planes beyond anything. It’s not really about the skill either, it’s about them ruining the fun for everyone else.

Closed as requested