More transparency displayed in the game

Secret weapon stats like dispersion and recoil multipliers should be clearly displayed in the game.

Armor and penetration values should 100% follow WT logic and funcion just as described in the game - no secret micro management and tweakings.
80mm of armor pen should pen 80mm of armor.

No weird secret capture speed bonuses, balancing campaigns by micromanagement is terrible, instead game rules need to be transparent and followed.

And no ninja patches pls.

And my last point, the ticket system needs to be transparent, the game itself needs to show how much tickets you lose for respawning/ how strong your ticket bleed is.

8 Likes

the trick here is periscope modules and other redundant modules can absorb all damage

1 Like

Also “quality” of armor has certain modifiers to it’s thickness that are not shown anywhere in game.

2 Likes

Depends on angle, distance and collision

1 Like

That would be very cool if added correctly, heck all you have to do is write down a multiplier and show it in the vehicle description. Doesn’t seem too difficult to add.

True, but I don’t want to be misunderstood. My point is that during the entire time the game existed, effectiveness of armor and guns have drastically changed VERY often - even though the stats themselves haven’t been touched.

I mean a bit of tweaking here and there is no problem, but the amount of change suggests that the game doesn’t follow its own rules and stats - since they stayed the same.