Since I’m mostly playing Normandy I’ll mostly comment on it’s tanks.
- Movement too sensitive.
I feel this is a bigger problem with the M5A1 especially.
Acceleration and, more importantly turning, feels too instant and sensitive. Acceleration is a problem with the other tanks too imo. But turning with the M5A1 especially is way too sensitive.
(A video of IRL Stuart driving:)
- Limited vision.
(No, I’m not saying we need 3rd person view, I’m opposed to adding it)
I know tanks have/had limited visibility IRL, and that it is used to nerf tanks in this game too. However I think some improvement could be made.
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“free look” inside the tank. Replace having to scroll to the next periscope in, e.g. the commander view. Instead you would press a key (e.g. C, like with infantry) to look around. (Proper inside models to the tanks aren’t required)
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secondary sights and turning periscopes. Many US tanks had two sights for the gunner: a low magnification periscope and the higher magnification scope. These could be added to improve the gunners visibility in the tanks that had such scopes. Also many tanks (of the US) had rotating periscopes for the tank commander, which I think are not implemented in game. These would improve the visibility of the commander in tanks that didn’t have multiple separate periscopes.
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More hatches for the crew. Ability for at least the driver to open the hatch and get a better view outside. I’d say that the gunner should also have his own hatch, but without the ability to rotate the turret, have a crosshair, etc.
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Audio information. Have the crew yell about grenades/infantry/tanks/etc. E.g. A tank is spotted by the team and marked. The commander should then yell something simple like: “Enemy tank, right!” Similarly it’d be nice to have the crew yell things they would IRL (for example, the loader yelling “UP!” when the tank’s cannon is loaded.
- Turret traverse.
I’ve noticed that the tank’s turrets like to swing further than the cursor. Now, this is actually realistic…for tanks with a electric turret drive. This “slop” should not be there on tanks with hand crank turrets, like the Pz.Kpfw. IV J. Similarly, the “slop” the turret has should be corrected using the hand crank. Therefore the slowness of the turret traverse would be compensated by the lack of “slop”.
An example of this from the Finnish tank ace Reino Lehväslaiho, when examining his new T-34/76:
“The turret moved horizontally with electricity, and when I tested it, I noticed that it had 10 cm of “slop”, meaning that when you took the finger of the mechanism, the turret still moved 10 cm. Then the turret has to be moved a bit by hand.”
- Crew specialization
I’m not sure if this is already in the game but anyways. Give a proper reason to use the tank’s driver, by making them better at driving when you are using him, similarly how the commander has more visibility than the gunner, but the gunner is better at actually hitting anything
(Sorry for any grammatical errors, english isn’t my native language)
