More movement penalties

  1. more sway when aiming straight from sprinting position, right now you can go from sprinting to aiming in split seconds with pin point accuracy, you can literally run and gun everyone down if only you’re good enough, I suggest that it should be either slower or with more sway until soldier stabilize his weapon, the heavier the weapon the more difficult it becomes to do.

  2. more sway when out of stamina, seriously I bet average players don’t even know this exists, it’s so gentle, I think it should be twice as now.

  3. more sway while moving & ADS.

  4. reloading while sprinting let alone charging should be either impossible or there should be some penalty affecting the process.


note that I don’t want any insane values, in fact I think falling animation lasts too long and it needs to be tuned down. I suggest just little bit more sway, run and gun would be still possible but just not that effective as now.

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(You will be eaten alive :upside_down_face:)

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I know

Lol, another sway lord. Is this game way too fast paced for you or what?

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nah I just think the game would be more appealing this way. obv I don’t mean insane sway values I don’t want this game to become squad, just little bit more sway, that’s all.

1 Like

Too late. We see through your lies you filthy walking simulator lover!

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In that case, I can’t make up my mind. Since one can imagine many things under this statement.
I wouldn’t be against slight increase of weapon sway.

But I wouldn’t definitely hate any increase of camera sway.

me too, I can’t stand camera shaking, I’d never suggest this

to the point it’s visually appealing and leads to better stamina and movement management but not to the point that it’s unbearable

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i miss the old heavy weapons aiming stamina drain mechanic.

so you wouldn’t use mg as Ars.

like… they are currently.

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Yes.
Chad.jpeg

The lack of “chopping” in Enlisted is disturbing. Where is the “rocking”? There are better things than artificial dispersion.

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RO2 has already shown that even with the addition of a mechanism that causes aiming shake while moving, the game will not become a boring and dry walking simulator.

However, mainstream FPS players have developed a habit of sprinting and shooting, aiming while moving.

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Fast time time to kill is what makes a truly skillful shooter, because it is truly unforgiving gameplay.

Too fast movement speed usually makes it easier to stay alive, because you are harder to hit - which especially effects slow firing weapons and less effects rapid fire guns.

I consider myself a veteran to many hardcore, milsim or realism shooters and tactical gameplay needs a certain attitude towards movement.
The problem here though is that Enlisted is not really either of those. There is a certain amount of realism present in this game, but in the end the gameplay is more comparable to old Battlefield games than to red orchestra - big maps and large battles - which require a bit faster movement speed to get to the objectives and do manoeuvres across the battlefield.

The game can take some improved animation and sway and what not, but the core of the gameplay is very fitting for the game.

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Someone remembers :smile:
especially BF1942 in particular for me

And i thought the squad part of the game, would of been like MOH/brother in arms game, where you placed the squad, and it had yellow/red/green to indicate cover, but alas.

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