More map infos --> more strategic depth

The game needs a source that tells players where they will spawn next/the next objective will be.
Preferably within the match and possibly also for the enemy data, to be able to perfectly plan ahead.

If the enemy data is not depicted, it just forces players to check the information online, since you can look up the infos for both teams anyway.

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Deffenders should know where the next objective will be so they can prepare.
Atackers don’t need such information imo.

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The problem is, if defender know it who stop them to mine all the way from the current cap to the next cap?, or, use enginer construction or tank to make impossibile for attacker to enter in it? Nothing, and whe have already a lot of veteran (me too) who do this, make this even more easy is a bad idea

It’s deffenders advantage to prepare the ground for battle. So mines and constructions are perfectly fine (tank corpses less so).

Although deffenders also have unlimited respawns so I gueas it’s kind of a trade.

Ps.
Is there a limit of active mines per player?

come on, some basic thinking should be done: every veteran player knows many of the spots already, new players on the other hand get fucked because they lack that info.
so making it easily available makes the game fairer and more beginner friendly, which is fundamental to playerbase growth.

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Many invasion maps have 2 possible points per stage so even veteran players can’t be 100%sure. (Unless I don’t know something.)

But I guess showing both possible points may work good enough.

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Good defenders doesnt need information where’s the next objective, it will never be used. And bad defenders are so clueless that such information would not help them anyway. So i don’t really see any value in this suggestion.

literal brainlet answer

No

Because defender can already exploit unlimited reinforcements they dont need exploit even defense tool and structure

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