More Dmg for upgraded bolt actions, OHK instead of getting "downed"

As soon as automatic weapons are being unlocked, everyone WILL try to get rid of them bolt actions as soon as possible.

One thing to give more reason to use this class of weapon would be an even greater damage boost for the upgraded versions. (maybe exclude the starting rifle)

If a bolt action would “kill” your enemy reliably instead of downing him, it would make these weapons useful and thus increasing the diversity of weapons being used.
(as well as creating a more believable WW2 experience with less auto guns)

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seems fine for me. Is a good way to make people keep using that weapons

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I like the idea of giving players more choices for weapons. It helps to prevent the one weapon meta that everyone seems to go after …

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In this game the only instantkill is the headshot if the enemy have medkits him receive every time the downed state

The way it works now, all bolt actions are supposed to be able to OHK inside 10m and a good many can OHK inside 100m.

By default, you have 10 health, so all of the bolt actions donate least 12 damage at 10m and usually exceed 10 damage at 100m.

But depending on RNG, target perks, and target inventory, it’ll just down alot.

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There’s instakill but you usually have to greatly exceed 10 damage to do it.

Obvious example is getting direct hits with AT rifles.
The Berdan and some similar weapons also OHK pretty consistently.

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But most of the time even you hit the hearts is downed :rofl:

Hmm, I don’t mind automatics and semi-automatics being overall better than bolt-action rifles. I mean they should be. Would be weird and gamey to strengthen them just for the sake of balance. They already are slightly better in some areas (damage and recoil) and more would be too much. I still like using them and will keep them around. They just “feel” good. With improved firing rate through upgrades and perks, bolt-action rifles are super fun and can give machine guns a run for their money at medium and long ranges.

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Yeah, even in Berlin I typically prefer bolt actions.

I will NEVER give up my bolt actions, NEVER!!! I put a funny grenade launcher device on them if needs be. Autos are good, but from very far they don’t mean much. It also depends on the campaign I suppose: In moscow there’s alot of open terrain, in wich bolt actions are king. In Berlin the meta is different and it’s where smgs shine…
On another note, a fully upgraded bolt action is very oftentimes a ohk weapon. Unless you shoot arms or legs in wich case it’s a down.

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As far as I noticed, a guaranteed kill occurs if 13 damage or more is dealt at once, provided that the target does not use the perk for + 35% HP. This can be seen in the example of such weapons as Berdanka, full SVT, PTRS, PTRD and others.

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Its actually 15 damage for a guaranteed kill if the enemy is on full health. Base HP is 10. Your “downed” HP is 5 points. Any damage dealt after base will affect your downed HP. This pool actually works as a probability of being OHK’ed. So if you do 13 damage to a character with 10 HP. You will do 3 HP of damage to the down pool. Which gives a 60% chance of that bullet being a OHK.

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If that’s the case, even the weakest bolt action carbine can achieve ohk (up close) :thinking: I don’t know, I never had any troubles with bolt actions yet. As such I hope DarkFlow WON’T play with bolt actions values (leaving them as is won’t risk breaking them)

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Interesting theory, but I didn’t quite understand the formula that turns the roulette wheel after 10+ damage - could you explain it in more detail?

So pretty much damage inflicted first has to eat through the 10 base HP. Once its done that, all leftover damage will be divided by the 5 HP of the down pool. So 1 dmg is 20%, 2 is 40%, and so on all the way up to 5+ being a guaranteed OHK.

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have you ever tried the FG with the scope`?

let me tell you, this thing in the right hand is as powerful as a tank at long range.

That would just widen the gulf between players who are paid-up/in the later content and lower level players.

how that? it still wont be enough to make bolt actions more powerful than auto guns.

I know, i know. that is off the topic, but to get the trooper class a bit better can we add bayonets?

i mean, like in elders scrolls, just press foward and the atack button, will do a very fast charge and a hit kill? it,s just well. a sugestion

I dont see why not, if its hit time is balanced as currently at balls touching range the knife is actually more viable weapon than some low tier smg’s. Tbh a minor adjustment to knife wouldnt hurt either.