More AT, Less tanks, or better spawn barriers

Because there is nothing more frustrating than a pair of coordinated PzIIIs camping the routes out of spawn, and not being able to do much about it, since they can just move out of the way of thrown explosives.

You can cook the thrown explosives, giving them less chance to move out of the way. A perfect throw would give them 0 time or chance to evade death.

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The one map I was getting my squad wiped repeatedly soon as a spawned in because an enemy tank was just outside spawn watching the spawn point which was mostly in the open (eventually I spawned next to a building and was able to use trees for cover but when spawning in the open I didn’t have a chance to even move before I was killed).

Tanks do not have enough ammo to sustain that for longer than 1-2 minutes, though.

Still takes the fun out of the game. Specially if every few mins they come back and do it again.

I personally think this can attributed to bad teammates not making sure the tanks get taken out. You too can spawn in a tank and shoot them, as if they are that focussed on infantry, they can not be focussed on the tank spawn. They also can’t be extremely near due to the spawn protection area

I eat tanks for breakfast, full TNT squad, I see it as a free 4-6 kills. Plus a shweeet vehicle kill. Farming tanks is how you progress.

I generally run a mixed squad, as I never run into enough tanks to expend 14 explosive packs. Generally I bring 6 TNT and the rest stick 'nades

Explosive packs are extremely good against infantry too, my smg squad is basically a ww1 shock squad

The lower throwing range hurts, though

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Definitely, for the amount of destruction it causes I think the throwing range is at its sweet spot,

It’s my go to room clearer, chucking them through windows etc,

I would like to see them add a feature to perhaps place the charge on the tank. Instead of having to throw it