More animations improvements

I don’t know if it’s just me, but after returning to Enlisted after playing other big studio titles, such as BF1 or CoD4, the one thing which stood out to me immensely is how lifeless, emotionless and robotic the playermodels feel.
When a soldier dies in this game, it looks like a ragdoll switch has been turned on, no convulsing in pain, no grabbing the wound, no trying to break oneselve’s fall, just insta drop. The same thing happens with explosions and being set on fire - limbs may fall off, but the body drops down on the spot as if there was no force to throw it around even a little.

For being set on fire, there’s only an animation for when a soldier is still alive and even then, he’s only lightly tapping his arms to put out the fire, but when he’s dead - ragdoll drops dead on the spot, not thrashing around on the ground or anything alike what you could see in CoD World at War for example. There’s no emotions displayed by the models.

There’s no idle animations while in or out of a firefight. Soldiers just stay still, waving their guns left and right. They’re not looking around, checking their surroundings or readying their weapons, nervously waiting for the enemy with their lives on the line.

Getting shot only causes soldiers to flinch oddly, and if dying - turn into a ragdoll, it does not look natural in the slightest.

What I’m getting at, is that adding more ‘dynamic’ animations could benefit the game by making every soldier feel actually alive and not as robotic and make battlefields more alive, more immersive. Adding more callouts and improving existing voicelines will also help greatly. It could make bots 180 no-scoping at least look more ‘’‘’‘’‘‘real’’‘’‘’'.

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