More AI orders to improve teamplay

I was thinking, why players in BF series are more willing to give ammo or bandages etc to other players. And I believe one of the reasons is because of how fast it can be done (you can heal someone while running to the objective etc).

In enlisted, we could add more orders for AI to make things quicker.
For example, currently when I want to build an ammo box, I need to switch to my engineer, place the blueprint and only then I can use my AI but because it’s very unreliable, I need to babysit them (still as engineer) and probably build the thing myself anyway. It would be much faster if I could use my command wheel to order my AI engineer to build this ammo box on his own while I’m free to do something else.
Similarly with medics. From what I know AI heals only it’s own squad mates. Imo it would be nice to have an order (toggle on/off) to heal ppl.

Imo implementing such simple features may improve the teamplay and gameplay in general.

10 Likes

I would also like to request an improvement of the AI pathing in particular, especially when related to the squad formation.

So provide more historically accurate squad formations for the given nations and then in some cases like line ahead, ensure that the AI soldiers follow the active player path, not randomly wander off in their own direction. I can understand how that might occur when you are in open formations, but given how the AI has to react to entry into and out of buildings perhaps there needs to be some tweaking here as far as pathing is concerned.

3 Likes

They cant even make them not to act like erratic schizos or able to take cover.
You have high expectations

3 Likes

I’m from russian side of forum, sorry for my bad English, at first.

At second - we talk about this. You see, players got CONTEXTUAL orders, so, the effect of pressing the X button depends on what was selected as the target at the monent. But the functionality of such orders is very poor.

For example, we have a squad of Medics who cannot heal soldiers from other squads, and their only purpose is as meat dolls for carrying boxes with first aid kits. We think it’s quite realistic to have an individual/general contextual order that appears when hovering over a wounded soldier (with a plus over the head instead of a mark). When you press the X button, the selected Medic will run to heal the target and return to a stable patrol state after completing the order. If the target runs out of patrol range, the AI ​​soldier will return to the squad.

Thirdly, one guy from the forum has ALREADY coded the ability for AI fighters to occupy anti-aircraft guns and fire from them. Not very targeted, but already something, both against AI bombers and against daring air raids and vile airborne drops. So it works, the AI of meatbags has some potential.

It’s a coding loops. Bots just try to take positions around the player in a circle. But when their waypoint is colliding with the climb points (this could be a window, tank or trench wall), bots constantly climb out and climb in. In a loop.

There is a way to solve this problem without turning bots into Skynet - contextual orders for some sorts of covers. Do it like in Republic Commando: when pointing at certain shelters (sandbags, windows, fences, shooting steps in trenches, pillbox loopholes, etc.), the fighter’s position will be displayed until all orders are canceled (by long pressing the X button or due to the player moving away from the squad) the fighter occupies this point.

So, they WILL be erraric schizos. Always. Only by will of the player they can be sent in right direction. We, as players, just need more management tools.

3 Likes