Modification in the AI Code Upon "Hearing" a Horn

  • Yes
  • No
0 voters

I know it’s not easy to program, but I’ll give it a shot: I’d like to suggest that allied bots, if they’re near a vehicle, should try to avoid being run over, and if your vehicle has a horn, when you honk, they should try to find a way out of the way. It’s not the first time that while trying to drive an APC or a vehicle from the map, I’ve ended up unintentionally running over an allied bot, and it makes me feel bad. I really don’t want to hurt them, and I’d like to find an extra way for them to avoid being hit, besides resorting to crazy maneuvers, what do you think, guys?

12 Likes

Can we also add that any bot controlled vehicals also avoid running over me or other allies. Xxx

2 Likes

yes

Alas, I think they don’t have the technical capability for this. In the past, when I was repairing the construction formula and the resurrection points, the AI soldiers would more or less step on the locations I had preset for my engineering, preventing me from completing the construction. At that time, I had to re-set an assembly point so that they could pass and I could finish the construction. During one update, they said they would fix this problem. But up to now, it’s still the same. I’m thinking that when I hear the horn sound, I can stay away, or something like that. When sensing that there are moving vehicles around, it can automatically avoid them? I think this should be a very common setting for designing AI. They haven’t designed it. I feel very frustrated.

Me too. I feel your frustration , here have a hug xxx

1 Like

Are these AI soldiers any smarter than General Walker? These are all inevitable things.
Since it cannot be avoided, then just calmly accept it.
Of course, I have no intention of being offensive.
Please forgive me.

and that’s why I want they fix this