search the name wont let me post link
[MOD] REAL MANS BIG ACTION - NORMANDY MAP – Bridge Demolitions (I need to flesh out the bridge detonate locations)
What it is
A Big Action-style push across the whole Normandy town map, with your own squads. Bring the squads you built and bots fill out the rest of the fight. One long attack-and-defend battle, sector by sector, through the town, fields and river crossings.
FUTURE PLANS
- fill out the map with more points of interest and set pieces. Gun positions winters took out in band of brothers. town square and tower defense mimicking saving private ryan. (would love to hear other ideas for fav maps from ww2 games that might be a good idea)
-pavlovs house, and the demo building mission for Stalingrad in call of duty 2 (cant decide if I’m going to use the Volokolamsk map or build it on another map haven’t gotten that far yet.) for big action.
How the fight works
- Open-field objectives are big, capture-only rectangles: Northern Fields, Forest Hilltop, Western Fields, Farmland Position and both River Crossings. No tiny circles in the middle of open ground.
- Town points vary the way Big Action does it, with different capture types so every sector doesn’t play the same.
- Bridge demolitions: when the Germans are holding at River Crossing West or East, they get a demolition charge at the Allied end of the bridge.
- Planting takes 3 minutes. It pauses if the planter leaves, so attackers have time to stop it.
- Once it’s armed, the Allies have a 50-second defuse.
- If it blows, both ends of the bridge go up in the biggest explosion in the game, and the Allies lose a big chunk of tickets.
Vehicles and spawns
- APCs, jeeps and motorcycles spawn on each sector’s tank spawn, for both sides.
- APC squads: you can only spawn on an APC if you brought it, and it has to be 100 m from the objectives.
- Engineers: 2 rally points each, at least 100 m from the point.
- Grey-out: squads grey out after they die, like default Enlisted, so you have to manage your lineup.
Balance
- No jets.
- Radio operators get (tommies) artillery strikes based on there factions.
How to play
- Copy the mod URL: search the name wont let me post links “REAL MANS BIG ACTION - NORMANDY MAP”
- In game: Custom matches → Create Game → paste the URL where it says “No active mod”.
- Pick your squads and go.
Credits
Built on tommyZZM’s Big Action mod, with capture-point layouts from [Iron Front author]'s Iron Front. Huge thanks to both. None of this exists without their work.
Feedback wanted
I’m actively updating this. Tell me:
- which sectors feel too easy or too hard for the attackers
- anywhere bots get stuck
- anything broken with vehicles or spawns
