Missions editor can do mostly anything, even cosmetics

With Equipment at missions editor, you could try any clothes, pouches, or cosmetics you want!

this is quite stunning, I haven’t expected these

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This is true. DF got generous with no reason and gave out their corporate tool, full of huge opportunities. It is surprising that so little has been done with such a large toolkit.

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Maybe they spent all the time making this toolkit lol

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Neat, how do you put a gear in editor?

modsEditor.bat in root folder

So, in editor I only saw axis side could you spawn allies and make changes with their gear?

there are so… soooo

and i mean, mannnnnny cosmetics.

but in the game… currently we only have like, 23% of them :frowning:

i wish they expand the cosmetics like they did with this update, but more.

why can’t i dress all my soldiers of gray ? and not with the only trenchcoat for the winter ( which looks. cool, no doubts. buut )

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you can.

It’s so strange, especially how they deleted a ton of it from the game. Just take what happened to airborne…

Great

but… you have to use the entity spawner, and spawn all the pouches, helmets, and stuff that you want to try, for then putting a spawn near by, control them, and then replace the current clothings.

the only thing that somewhat bothers me, is that hats and helmets are not in the same category. so you end up wearing a field hat AND/OR an helmet xd… and no way to remove it. i mean, you can throuugh the console, but i don’t know the exact number required to remove the thingy.

same goes for the pouches. some are designed for specific cosmetics and looks off on others.

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Tfw we have to use mods just to have a proper amount of cosmetic gear on our soldiers because the devs refuse to make the cosmetic pricing system reasonable.