I’ve seen lots of videos showcasing bomb loads against tanks. A 1k bomb is shown blowing 2 maus tanks pretty much just as far away. Maybe 3 feet closer
Lol. You clearly don’t know how math and probability works, and you’re completely ignoring map obsticles. Just going off frag amounts alone is not an accurate way to portray this. You’re basically cherry picking to make it look how you want.
Atleast you can comprehend the part about hitting more area increases probability of hitting something. But for some reason you can’t compute this into the bigger picture. We can use another analogy for you since you cant seem to understand. Picture a medieval battle. Now picture two cannon balls being shot into a group of enemies (assuming it’s not a total miss). Now picture 360 archers shooting a wall of arrows into the army lines. The cannon balls will kill more clustered enemies per shot. The wall of arrows will cover the entire fighting line. Probability says the arrows will have hit more enemies than the cannon balls.
Well as a 10 year player, I can tell you bombs arent what they used to be. Heavy Tanks are quite survivable at times, especially if it blows up in front of them (Heaviest Armor). Not always, but im not suprised when it happens.
Pays to be accurate, and not drop in front of them…or just bring 1000KGs or bigger to remove accuracy requirement
everyone loves the 12000 lb, 5000kg or 2500 kg these days
Enlighten me then lol
This analogy makes even less sense because its essentially: ‘arrows cover entire line of battle while cannonballs hit 2 big areas in the line of battle’ which in turn is equivalent to ‘the bigger the area the better’
Its a second time in a row you try to act high and mighty with an anecdote that essentially proves you wrong
This is actually somehow decent to hook onto… though its relatively impossible to calculate. But then again I did go lenient on the 108s overlapping, leaving gaps, plane natural flight patters making certain strafe shapes impossible, cannons shots being blocked off by obstacles as well etc.
Yes, if indeed the 500lb bombs got blocked off and somehow you turned on plane aimbot to make each Jabo cannon shot hit an enemy then indeed Jabo would’ve been better - but I don’t think thats a good assumption to be made lol
Or perhaps their reputation is just too overwhelming, and the advantages they hold are significant enough to cast all BR 4 aircraft into the shadows.
It makes sense that they’re being nerfed now, because if these aircraft were actually equipped with two 500kg bombs, they would have to be at least BR 6.
Well the problem is there is no BR IV aircrafts majority of current BR IV planes should be BR III with few exceptions and many BR V aircrafts should be BR IV.
Nothing about that proves me wrong. You’re hitting more area with 360 smaller rounds than 2 bigger rounds. That was to help you visualize since you cant seem to understand a couple basic things.
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a bomb drop can be a complete dud missing everything. That’s it, no more chances to get a kill.
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with 360 rounds you have a higher chance/probability of hitting something multiple times
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obstacles/interference
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a bomb is more likely to get a kill because of it’s size, but you’re also more likely to get several kills with 360 he rounds even if most of them miss. This is the probability part that you just can’t wrap your head around
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the 108 rounds are much easier to use, you need very little information to be successful with them.
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with 360 he rounds you can shoot all around map obstacles, again having a high probability of hitting something
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the kills between 108s and bombs are probably a lot closer than you think for an average pass
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MAIN POINT - a bomb lands in one spot of the map, it’s only going to damage/kill whatever is right there. With 360 he rounds you’re able to hit many different places on the map.
but making broad assumptions and guesses where enemy could be is somehow fairly effective ?
with bomb i need to hit just once
smaller radius of 30’s is less affected of obstacles than ~15m radius bomb ?
True, if your argument is that you are shooting blindfolded.
there is very little information since you can spot the infantry roughly at ~50-100m ? when you already need to pull up.
Sure, if we are again shooting blind folded.
In where ? Shooting / bombing cap point that is obvious place for enemy or again shooting blind folded to “around there”
you have 2 bombs.
Entire belt of 30mm cannons (taken only the largest area round covers) is 6,843m^2. Singular 500lb bomb covers over 11 000m^2 lol
The probability does not care about how scattered the area you are covering is. It only cares about the amount of area covered
Youd need for the 500lb bomb to land next to the obstacle, so that half of its area of effect gets blocked for the entire Jabos ammo belt, loaded with only the best rounds for area coverage and capable of being shot out individually to avoid overlapping. I repeat: YOUD NEED TO LOSE HALF OF THE 500LB AREA OF EFFECT TO EVEN COME CLOSE TO COVERING THE SAME AREA AS JABOS 108S
1is sure. But when you have 360 of them it’s a little different
Hitting different places on the map can be just as effective
Allied players aren’t smart enough to do that
I’m not referring to simply amount of area “hit” I’m taking about hitting more than one place which can’t be ignored. I’ll dumb it down even more for you and use rockets from enlisted. Rockets became quite powerful when you got to shoot them individually because you got to cover more of the map. Rockets were already good for this reason and had different pros and cons to bomb drops before this mechanic to begin with. But the sole reason of being able to hit multiple different places with them alone is why they are powerful. It’s the exact same thing. You’re spreading out the “power” of a bomb to different places on the map. This can’t be overlooked.
But if you want to argue it holds no impact whatsoever, then rockets shouldn’t be a big deal to german mains because it’s more or less the same thing. In this case, the meteor should get some hvars added to compensate it’s bomb nerf and not having a bunch of HE shells like the 262.
I get it. But the again:
It has nothing to do with probability in a simple sense. Its accuracy (which technically can be translated to increasing hit probability by targeting high probability areas, which is also then to be taken into the account when talking about bomb effectivness) taken into the account which implies that you have to know where the enemies are (which makes the bombs also much more effective), account for shots overlapping, account for shot dispersion, hit and miss rate, flight model making certain effective patterns impossible, obstacles etc etc.
Which is exactly what I said here:
Not to mention that doing multiple strafing runs might require doing another loop over the battlefield, which reduces your HE effectiveness tempo by a lot
