Yeah, I keep trying to cut down and stop using curse words, but that is impossible when i play the game because my AI gets me so angry I use every word I can think of, and even make some new bad words up. ![]()
We all love when they run out in front of you between the enemy rushing the cap and sacrificing themselves and not killing anyone. The bots piss me off a lot. I can watch them run back and forth across my wire. They need path priority Wire = 2 (1 ob 1 damage), non wire path = 1 (1object) open path = zero. IE go here first if that does not work option 2 then option 3 IE DO NOT RUN ON THE WIRE.
And they almost refuse to go in and out buildings the same way you do. I can run through a back door or window, and if my bots are not right on my ass, they will run around and use the front door, running right into the lap of the enemy. They all die and usually don’t even return fire. I encountered ONE enemy bot in the middle of the street from around 100 meters with a nine man rifle squad, he killed me just about the time I saw him, and before I could get switched to another soldier and kill him, he took down seven of my nine man squad, and I don’t think a single squad bot fired a shot, they are completely worthless.
My favorite is marking a spot for them to go and they dont do it because somehow a window is a insurmountable barrier, so like you mention they run around front into the line of fire being the best most worthless human shield ever. I what them being wiped out when they were well hidden know full well they moved. But its also great for turning it around on people.
In Tunisia, there are buildings where their are two buildings connected by a second floor crosswalk. I have noticed that if you have bots saved on the second floor of one building and cross over the cross walk and order them to that room, instead of crossing the cross walk like you did, they all run down the stairs, cross between the two buildings running around to the back of the current building and up the stairs…Well, the ones that actually survive that is, but the majority of them die crossing between the two buildings because they stop their like they want to fight. This really pisses me off because you can be looking directly at your squad through the cross walk, and they won’t cross that way.
Same with the two windows upstairs on the cap. Unless you block those two windows on the end they run out onto hte roof to make perfect targets. I have been spending far too much time figuring out clever ways to use engineering for pathing. I think map assets and player build assets have different native values. Some of them are indestructible so you can extend them with tank traps.
They were nerfed for no reason. They were perfectly good 2 years ago.

On the right there is also an instruction on how to hit the enemy with the ammo pouch
Let’s do it - small ammo pouch gets the damage of a knife, big gets one-hit capacity
You can avoid that bug by pressing cancel and requeuing right after, it works perfectly for me atm.
What’s next? How to hit an enemy with a boot?
Especially if you hit the weak point down below (If you know what I mean)
I feel that they are going to nerf the zukerman
Animations are nice but any news about Sound Mods?
It’s been almost half a year.
We’ll probably hear something regarding sounds mods. Next year. In which they will still not return
I didn’t find it super OP using it or fighting against it
its just an annoying squad but not like pre nerf GL those were trully nasty gameplay
There is still a number of issues that should be adressed in the upcoming major update such as:
-Bots killing you using melee while having their back turned to you
-Bots prioritizing mg gunner seat inside tank instead of loader/commander (either make them actually use the MG on their own or fix the prioritazing)
Yeah but you know how much german mains complain abouth soviet stuff

