Medic Class

So is bf5 and it works just fine, rn you already wait 8 seconds to revive yourself when downed. You can’t really slow that down with a medic class.

Actually a lot. Even more so if you are behind cover and they can’t hit you if you are downed behind sandbag or a wall. Also if you have a squad vs squad on a field, a good player will down your soldiers but not finish them off, because they can’t attack and the soldiers that are still alive can. Meaning often times there is 4 downed soldiers on one spot because both squads decided it’s better to focus on the ones up and running and one squad usually wins.

That’s why you have to get crafty as a medic. You don’t run out into the open, you seek cover, you take smoke grenade (for the first time ever), you leave them die as you think it’s too dangerous. Plus if they are shooting the low/non combatant medic, they will reveal their position and you will be able to shoot them, they are spending their position, surprise effect, bullets and time to kill a important but non combatant role.

My favorite part in every movie is the voodoo tent with voodoo doctors with voodoo certificates who graduated from the voodoo school. When you get out of hospital don’t forget to thank the voodoo gods for saving you. You have a guy that can put out a AT gun out of his ass, a tank that can create ammo out of thin air the moment he stands on a correct place (same for planes), you get a guy that summons shells from outer space every 30 seconds and you drive line on a medic tent? It’s simplification, of course we can add 5 more doctors into the tent if you really want your immersion but why bother, its a simplification.

I don’t mind if it’s enough for the devs. If they decide they wanna leave it on medpacks, they can, it’s their decision. But this is a suggestion forum, and a medic class can have tons of interesting mechanics that could freshen up the game.

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But that’s false, you don’t go into a spawn screen if you are not killed.


This is a screen when you are downed. If you wait and are revived, you get to go on. If you skip revive, you die and can’t be revived again. What you said is simply false.

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Well thats the first BF to ever do it that way. My bad.

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No U wouldn’t suggest making a battlefield mistake because Gaijin and Dark Flow are aiming towards making this game the most realistic WWII FPS on the market for free. Also it would be kind of unfair

If there was a medic they wouldn’t be allowed to carry weapons because the Geneva convention states that no medic should carry a weapon, or be seen engaged in combat. At the very minimum just a sidearm as stated before

As I’ve said before, reviving is one of the better features of battlefield 5. It had a lot of problems but this wasn’t one of them. And Darkflow isn’t working on “the most realistic ww2 FPS”. It has a more realistic movement and has tank and plane damage models, other then that, it is pretty arcady and people have admitted to that and that is ok. People enjoy the arcady aspect of the game combined with the more realistic ones.

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Medics were allowed to carry weapons. By using them, however, they would loose their Geneva protection. This game however doesn’t really bother with Geneva convention (and most countries didn’t bother with it in ww2 either). The game would have combat medics that are firing their weapons meaning they are to be fired upon. Don’t see a problem with that.

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Reviving in games like Squad, plays a role to punish solo players, aka Rambos who wonder the map to find some easy kills. In BF5 it was always there to keep your K/D, because that’s important for people there or something. It allows assaults to just keep pushing forward while getting killed. It’s not a great mechanic as it’s so easy to abuse with some teamwork.

To be honest I don’t know what would be the purpose of the medic here. To get your sniper revived after you’ve got sniped? Like my MG team would have theoretically infinite amount of machinegunners as I could just revive them. There are some houses with top floor that are super easy to defend, with ability to revive people that would make them even more powerful.

It depends, if you were to agree with a medic class, battalion, team, whatever; how would you think it best?

For instance, in certain maps the respawn is 15 seconds, reviving yourselff is 8 seconds if you have a medkit.

All it needed to happen would let one person be able to drag someone to cover and revive them in 10 seconds lets say (to a % of health), the player could then further heal themselves or do w.e they wanted.

I will say that, after someone gets downed once, they shouldn’t be able to be revived, depending on the severity of the wound.

You get shot in the shoulder and have to stay on the ground using said shoulder to heal yourself for 8 seconds?
Not to mention, at times I get shot somewhere that shouldn’t down me and I get to 80% hp, to then revive myself to 30% hp…it makes no sense.

I see I lot of potential for player abuse with a medic class. So I would say no unless we could have a clear outline of how this class would function before hand and plenty of time to test it …

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How do you think it could be abused?

Headshots already don’t put people into a downed state, just dead.

Defending a cap point with every squad having a medic who can bring soldiers back to life. Currently people complain about placing spawn points too close to a cap point.

With medics you don’t need spawn points you can just rez right on the objective…

Hm, I don’t think they should be able to bring people back to life, at all.

Even if that as the case, it should take a considerable amount of time to do so.

I don’t think it would be abusable if it had reasonable handicaps in place.

Actual medics were not allowed to carry weapons, enter combat zones, or get shot at. They are a HUGE nono in ANY combat game.

COMBAT medics on the other hand are a different story. They are literally just normal soldiers that know how to apply a bandage properly. And last time I checked, that covers literally every soldier in the game right now. As such, we do not need any kind of combat medic.

I REALLY hope to never see reviving in this game. I don’t need some CoD Zombies gamemode. If you are dead, you are dead. Done.

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I don’t get why you limit the medic class to what you have seen in other games rather than coming up with new ways to have a new medic class that can be fun, dynamic and fair to play.

Your criticism is towards what medics are in other games, not towards what medics could be in this one.

No. The Geneva Convention disallows medics from carrying firearms, entering combat zones, or get shot at. It has nothing to do with games. It would be a warcrime worse than flamethrowers.

Chapter IV, Article 25 of the Geneva Convention states that: “Members of the armed forces specially trained for employment, should the need arise, as hospital orderlies, nurses or auxiliary stretcher-bearers, in the search for or the collection, transport or treatment of the wounded and sick shall likewise be respected and protected if they are carrying out these duties at the time when they come into contact with the enemy or fall into his hands.” Article 29 reads: “Members of the personnel designated in Article 25 who have fallen into the hands of the enemy, shall be prisoners of war, but shall be employed on their medical duties insofar as the need arises.”

According to the Geneva Convention, knowingly firing at a medic wearing clear insignia is a war crime.[1]

Vice versa, the convention also states that no medic should carry a weapon, or be seen engaged in combat.

Combat medics, on the other hand, would result in the removal of normal soldiers being able to carry medkits, completely ruining the dymanics of the game. If all soldiers would still be able to carry medkits, there is no reason to add combat medics.

The Geneva Convention disallows medics from carrying firearms

Medics had a pistol and would forfeit the Geneva Convention agreement if engaged in battle.
The game won’t allow a geneva rule unless you make medics take less damage or have more health.

When talking about medics, we’re talking about combat medics, or are you really going to stick to the assumption that we’re talking about a hospitalar structure being built on the beach of normandy? Get real.

No, the game simply will not have any medics in the first place. Problem solved.

I answerred for both normal medics AND combat medics. Please read, thank you.

The only difference between a medic and a combat medic is the red cross insignia, as well as whether or not they carry a firearm. Those differences determine their protection within the Geneva Convention. Their equipment outside of that has nothing to do with it. Combat medics can bring people to a field hospital just as easily as actual medics can. “Get real”.

So incorrect it makes me not want to reply.

The training for a medic and a battle medic are different things as they are in different scenarios.

You have yet to wonder how it could work and instead selfishly go about how it shouldn’t exist.

I’m done conversing with a bigot.

I never mentioned training. I talked about equipment.

Hmm yes completely ignore the part where that is explained.

Ok. I was about done conversion with an illiterate anyways. If you ignore the main argument someone makes, how do you expect to argue with them, lol.