this is AVERAGE. so in some games you have bots and in some you have more humans than 20, just that they quit before starting the game so it evens out.
there is difference between entering match and at the end of the match. can you guess what?
nah… you need to understand critical thinking. you dove into that data without even reading anything. you confused bots at start of the match and bots at the end of the match. you can check all data in the table i provided you. player with player_id=0 is bot and any player with player_id>0 is human.
also if you dont understand how average works, if in one game you have 18 human players and 2 bots and in other game you have 22 human players and 2 bots, average will give you that you had 0 bots entering the match with 4 deserters and 4 bots at the end of the match.
again you have no idea what average is. his average was 17.63 entering and 18.04 at the end of the battle in data (end of may and first 2 weeks of july), but that is understandable cause he is chinese and was probably playing in middle of night when there was absolutely nobody on server.
ffs dnamodsnp and tommyzzm have more questionable stats with negative bots entering match, but there is simple explanation to that. they simply play normandy in peak hour where any people that quits prematch is replaced by another human player and not by bot giving them negative values for bot.
i use average cause data doesnt have information when someone deserted. yes it is imperfect data, but it gives context.
check raw data yourself. please count me number of bots and number of human players in there. player_id=0 is bot and player_id>0 is human. if you want i can sort it out for you so can check it out yourself.
Here, I made a short videoclip just for you.
This was from one of yesterday’s matches.
According to your chart, how can there be zero “bots entering my matches”, when you can literally watch the Bots AUTO-Fill at the beginning of the game…
If your chart was accurate, all bots that auto-fill at the beginning of an empty/partially empty lobby, should be listed in that category. It wouldn’t matter if they were replaced by a human player at a later time… They should still be accounted for within the category on the chart.
Same for “Bots Entering per Battle”. Why are they not accounted for?
Therefore, all these statistics are entirely unreliable.
Throw it in the trashcan and start over.
Well that’s interesting, because your list is missing some of the names from the original scorecard at the start of the match. Your list does not account some the bots listed in the screenshot I’ve provided from the videoclip.
Where is:
-sharrymok18968?
-DustyGamer11?
-Fuk36270?
-Grigquot51653?
-PigglaFrog?
-MurdofaKine?
-senticalonat5? (the #9 position on axis roster)
-Ewint54369 (#10 position on axis, not listed in the screenshot but included in the video)
#3 player only got 1 kill
Lot’s of Bots and fake bots that are disguised as human players.
So you’re admitting that all your information isn’t accurate, because “you don’t have time”. Okay
So why are you using it as evidence when trying to make counter-arguments with people?
ffs those bots were replaced with human players at the start of the game, didnt do any kill so they arent counted as being in the game. they were just placeholder for actual humans that arrived after the match started.
it is accurate enough. if you have 16 human players they all join either prematch or at the start of the match. that means that you have 4 bots at start of the match (or aka entering the match). data doesnt separate humans that joined prematch or 20 seconds after match started.
if anything you are making false statements about getting constantly in empty lobbies with 6-8 human players cause you are using faulty mechanism to check for human players.
btw out of 111 battles (updated data from yesterday) this is number of human players in every single one of them
We had plenty of bug fixes in recent patches (tank HE finally work as intended) but the 2 year bugs still occur way too often like bipod are still not giving you better accuracy they actually increase dispersion for some reason and sometimes enemy infantry don’t receive any damage from machineguns and just dance around like they just got hit but no marker to be seen, planes also have wonky hitboxes and netcode can’t keep up so they are even more indestructive thn ever, you still have difficulties with jumping through the windows and windows are still way too hard to destroy with the melee or guns.
still he/they is/are more useful than human player with 1 kill and 3 deaths that is doing absolutely nothing in the back. he has more kills and is actually meat shield for human players that are actually moving forward instead of camping.