Maybe I got the solution of the explosive pack problem (please answer seriously)

What about replacing them with maybe heavier charges (same fuze lenght, maybe a little bit longer), like 3/4kg heavy?

Having heavier charges mean that now it makes sense to be able destroying all kind of vehicles from the lightest to the heavies, and also means that due to the increased weight the throwing range is significantly reduced in a way that you have to be really close to the objective in order to place them, so the “big risk big reward thing” is correctly applied.

Also they would act as an anti fortification item. Right now explosion packs are just premium version of frag grenades.

We had similar topic in the past and generally answer was “no” but I don’t remember arguments.

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How about replacing it with the Geballte Ladung;

You can already more easily destroy any german tank with satchel than any Allied tank…

that’s because explosion pack are really OP because it’s just an overpowered grenade with longer fuze and shorter range, so people like it. A good compromise could be as I said a pack with a lot of explosive but you have to go to very close to the objective in order to place it

There is no explosion pack problem. There is a bad player problem.

Incorrect, you can throw frags really far to clear buildings and they have great radius. Getting within detpack range of an occupied building massively increases your chances of dying even if you’re hogging cover.

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I don’t think so, packs range is still enough to throw it inside the window of an upper floor building and reasonably stay under cover, with like twice the damage of a standard grenade.

I wouldn’t call them OP.
But I agree that they are used like super grenade and that should change.

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That’s what I meant, in my opinion they should be heavier (around 2-3 kgs) and being able to be thrown at most at 3/4 meters from the target so the “tank jackpot kill” now makes sense due to the increased risk (which is balanced by the more explosive so now it can make sense that can kill jumbos or other heavies)

I personally would NOT replace explosion packs, they are fun.

But would welcome an additional AT-gunner/engineer specific 4-6 kg non-throwable demolition pack that 100% kills any tank if detonated in close proximity. In two optional setups, one being magnetic, other being remote detonated (with wire). With shovel to hide it.

And we could see how it performs on the battlefield, without breaking explosives at first.

Fun doesn’t necessarily mean balanced, and in my opinion currently explosion pack is a big ass grenade that can kill tanks. A demolition pack that can be placed and not throwed (or if yes max at 3-4 meters) makes more sense

Fun factor is important if I’m playing. And if I’m about to kill a tank, and my third squad (prev 2 massacred on the way to it) finally gets in a location from where it can take out the tank, it would be a shame to see the dead body of the AT gunner laying in the trench, with all the necessary explosives on his body, and me being unable to put it on the tank just because some game thinks I’m unable to do it. Rather throw that cigar-looking grenade to kill the tank.

Yes of course but I said that in my opinion everyone can have the demo packs, just not the way that currently are now (OP). Increased weight and much shorter range is the best compromise imho

Right, I mixed it up with the other thread, sorry.

I think it is balanced and just perfect for my taste, even though not too realistic. They could replace the image with something more AT-grenade-ish, but the distance is required if you are facing overpowered enemy with extra tank support.

Remember (as I said countless time) that tanks aren’t those battlefield gods against infantry, in fact they have the disadvantage in at least a couple of things

  • infantrymen can hide, sneak around buildings etc, tanks are like a giant moving targets
  • infantrymen can see everywhere near them, tanks have limited visual.

It’s really goddamn easy to an infantryman to wait a little bit in order to shorten the fuze, and then launch the pack unnoticed by the tank in a cover so the tank cannot react at all. I don’t understand how people can’t see those facts.

So how you gonna kill that Jumbo camping in the grey zone next to the door where US infantry spawns? It’s barely reachable even with throwable detpack with no HP to return, after I crawled 3 minutes in the woods to flank it.

other tanks and anti-tank guns. Currently pak38 is underpowered, it should be replaced with a pak40.

So as other tanks except Panther, and now planes are not up to the task…

Please first recommend

  • implementing better alternatives than explosives,
  • fix grey zone tank camping,
  • improve plane bombs against tanks
  • make bots obey orders especially if you tell the single AT gunner in your squad to stay in cover not to rush out for a “welcome arty” party
  • improve AT turret efficiency so it can kill tanks more easily and can aim downwards, also can be turned around

THEN suggest changing the explosives. :slight_smile:

Ok, I’m almost sure I pushed this theme too far, I stop commenting on explosive charges, but please make devs implement better alternatives first, don’t make us infantry players hate tanks.

Grey zone tank camping is a big issue, i especially notice it in the tunesia campaign with A13 tankers setting up campfires with baked beans on hills.

Bombs are effective against tanks, you just need to land it near it, 50kg bombs wont do shit but the 250 and up easily delete tanks if you dont overshoot the bomb.

Bots really need to stop running out of building and such when given the order to stay there, gaijin said they “fixed” that issue but the bots still seem to want to use cover that is nowhere near them and get killed in the result and now the bots also tend to take out equipment instead of their mean weapon (for bombers the AI will take out the at rifle)

The AT gun need some more depression yes and they are working on making so it can be moved as well but for now that driver and loader seat do F all

You are absolutely right about that, nothing to say.