Manual placement of navmesh

There are many issues with automatically building navmeshes when creating mods in this game. My navmeshes fail to build more often than they do. And when they do build, they don’t always build correctly, and bots sometimes run into walls. I propose adding two types of intangible and invisible objects to the editor: a blocking area, marked in red, and a allowing area, marked in green. The red area is for new user-created objects that, for some reason, aren’t added to the navmesh. Bots will perceive the red area as an obstacle and won’t cross it. The green area is for objects the player has deleted, but for some reason, bots still see them as an obstacle. Bots will be able to cross green areas.

The area shapes are box, sphere, and cylinder.

  • Yes
  • No
0 voters
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Rlly a no brainer.

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