Manchuria Airfield point is the wrost designed area in the entire game and needs to be changed

Defenders get:

  • Cover advantage
  • Multi story building to attack from
  • Rock formations to build rallies at
  • Elevation advantage
  • Better vehicle/AT cannon positions
  • Easier targeting on planes
  • Multiple angles of attack

Attackers on the other hand get:

  • single vehicle spawn that is exposed directly to two different lines of tank fire
  • 2 infantry spawns that are just instant death traps if you decide to move directly towards the point


Playing vehicles is a goddam nightmare because you are instantly exposed the moment you leave spawn. APCs are almost entirely out of the question as you first need to survive the rain of fire provided by enemy vehicles and then hope to god that whoever took hold of hangar wont destroy your APC

obraz

Spawning as infantry is not much better because leaving the spawn leaves you directly exposed to multiple angles where enemy is likely to be


This makes this entire area of the map an absolute death zone that is just a ticket dump, because there is nothing that can be achieved by going that direction - unless you can throw more soldiers onto the point than the enemy can physically kill

obraz

This leaves attackers with only 2 ways to proceed - left and right flank and two rally spots that can be utilized

obraz

Too bad that once the enemies get a hang of the hangar and gets to place a tank there its goddamn impossible to utlize really anything

obraz

Defenders just get to cover such large vasts of area, have spawnpoints directly counteracting any advancements and defenders still need to fight for very open areas to event get to those flanks, as they are exposed to multitide of firing positions and face eleveation disadvantage


The left-side flank is even harder to pull off due to how exposed it is, making taking hold of the hangar crucial - but at the same time having to make an insane detour or risk being shot at from afar gives the defenders a lot of time to take hold of it first

And even then, taking hold of the hangar ad the left side rally is glimpse of hope, as defenders still have quite good view of the areas leading onto the point with correct rally placement



This means that for to beat an actually competent defenders team you have to:

  • Carry out left side flank
  • Survive vastly open area and build a rally
  • Protect the rally and overwhelm the enemy there, taking a hold of the leftside hill
  • Carry out right side flank simutainously
  • Survive vastly open area and build a rally
  • Protect the rally and and overwhelm the enemy at the hangar, getting hold of it
  • Start advancing towards the rocky hills behind the area
  • Survive moving through vastly open area where enemy has high advantage
  • Somehow overwhelm the enemy either on the hills or on the point and hope that whoever also spawned on the left-hill and hangar rally will provide cover fire so enemy cannot reinforce the objective

The map has several issues, but this point is a complete and I mean COMPLETE disaster

Its painfully obvious that vast open areas are not good for gameplay and I propose that the this airport strip should be reworked into more digestable option:

  • Yes
  • No
0 voters

Heres an example mini rework that could solver the issue

Mainly the vastly open areas and the only tank spawn being exposed to 2 angles makes the map unplayable. Adding additional tank spawn (light blue with T) on the left side can help with the issue of camping tanks. Adding rocky formations (purple) can help with moving troops to the right side flank without being completely exposed to enemy fire. Adding vehicle obstacles (giant broken planes, multiple destroyed tanks etc) can make the airfield actually traversable. This makes the previously mentioned defenders rally placement actually contestable and creates multiple isolated engagement areas (pink arrows) which creates a more unifrom frontline (pink line)

obraz

2 Likes

it should get more cover and options to attack perhaps some underground bunker system that allows players to quickly get on cap without having to deal with air support and HE spam? these maps arent HA after all like hell let loose so we can modify some stuff in order to make it easier to play

Stalingrad is.




4 Likes

Well but i’m more reffering to the other “non important buildings” like ramdom houses or just sand bags as cover which can be actually changed in favor of a more healthy gameplay

2 Likes

Another suggestion is to buff smoke grenades, as they can be very useful on such maps. However, their small smoke range prevents them from being effective.
Constantly revising the map is not the best approach. We need strategies for fighting in open terrain.

1 Like

Defgending it has exactly the same issues but in reverse - it is a firetruckingly pathetic scenario design - more evidence of the enshirtification of Warhammer WW2

Don’t worry, our map designer will add more trees.
Problem solve.

1 Like

Devs managed to make attacking through Stalingrad railway section and Moscow fortified district seem fair compared to this map XD

IMO devs should big craters and repairs vehicles, material ect… as if the airfield was bombed and it was under repair. That should give more cover than just leaving a few aircraft out.

2 Likes

I don’t agree as I said on Reddit, Arty smoke shells, para rallies to flank. Good attacking HE tank or vehicle to stop defending team, not a bad map, just not usual throw 100men at point and whoever has better aim wins!

I like maps that require tactics and some thought myself

I dont wish to disrespect your opinion but the spawn points need to be better protected and hidden, its really not fun for the attackers that I can get 20-30 kills with a machine gun in a minute.

2 Likes

It’s also a problem when attacking from the other side. The last point and it can’t even be defended properly.

Not at all, I respect your respect, as for default spawns I rarely use them, but have enjoyed being a tanker on attackers on that map… :saluting_face::guardsman:

1 Like

Would be nice if they updated it a bit. Feels very empty at the moment, rather strange region on the map to be honest.

And like I’ve said on Reddit:

My only mention about attacking head on is that its a giant death trap - I have absolutely no idea why are you do dead set on saying ‘oh you just attack head on’

The entire post digests that flanks both are done through open areas, which is bad since defenders can get hold of those areas first

This makes contesting the flank area as attackers harder compared to defenders, especially since they have good rally placements on both

Then after taking hold of this area, you are still having to contest the area leading to the objective. You don’t get anywhere on free because the defender spawn hill can hold multiple rallies that get them into instant shooting position

Taking only one flank also allows defenders to have unobstructed resupply to the objective, while as mention per previous paragraph that attackers still move through contested area to even reach the objective

This issues mount into extremely awful experience and no amount of ‘just flank’ will address any of the issues I’ve laid out since they all are related to flanking

I have only played that map once so far - and I was shocked at how ridiculous that first capture point is.

Normandy D Day map is easy mode in comparison.

They should add functional ones like airfield… they were a novelty but cool… flying around with radio operator doing slow recon with a biplane was really fun.

i think this is fair treatment. community begs and begs for manchuria just to get one of the worst maps to date… came back to this after deserting 3 of them in a row… go away! Two on confrontation too… yuck!

3 Points are also HE heaven… specifically from the sky… that last objective where they at just running through the field ohhh i love it.

Although i might be mixing that up with the other map.

Airfield maps really tend to suck in Enlisted.

1 Like