Defenders get:
- Cover advantage
- Multi story building to attack from
- Rock formations to build rallies at
- Elevation advantage
- Better vehicle/AT cannon positions
- Easier targeting on planes
- Multiple angles of attack
Attackers on the other hand get:
- single vehicle spawn that is exposed directly to two different lines of tank fire
- 2 infantry spawns that are just instant death traps if you decide to move directly towards the point
Playing vehicles is a goddam nightmare because you are instantly exposed the moment you leave spawn. APCs are almost entirely out of the question as you first need to survive the rain of fire provided by enemy vehicles and then hope to god that whoever took hold of hangar wont destroy your APC

Spawning as infantry is not much better because leaving the spawn leaves you directly exposed to multiple angles where enemy is likely to be
This makes this entire area of the map an absolute death zone that is just a ticket dump, because there is nothing that can be achieved by going that direction - unless you can throw more soldiers onto the point than the enemy can physically kill

This leaves attackers with only 2 ways to proceed - left and right flank and two rally spots that can be utilized

Too bad that once the enemies get a hang of the hangar and gets to place a tank there its goddamn impossible to utlize really anything

Defenders just get to cover such large vasts of area, have spawnpoints directly counteracting any advancements and defenders still need to fight for very open areas to event get to those flanks, as they are exposed to multitide of firing positions and face eleveation disadvantage
The left-side flank is even harder to pull off due to how exposed it is, making taking hold of the hangar crucial - but at the same time having to make an insane detour or risk being shot at from afar gives the defenders a lot of time to take hold of it first
And even then, taking hold of the hangar ad the left side rally is glimpse of hope, as defenders still have quite good view of the areas leading onto the point with correct rally placement
This means that for to beat an actually competent defenders team you have to:
- Carry out left side flank
- Survive vastly open area and build a rally
- Protect the rally and overwhelm the enemy there, taking a hold of the leftside hill
- Carry out right side flank simutainously
- Survive vastly open area and build a rally
- Protect the rally and and overwhelm the enemy at the hangar, getting hold of it
- Start advancing towards the rocky hills behind the area
- Survive moving through vastly open area where enemy has high advantage
- Somehow overwhelm the enemy either on the hills or on the point and hope that whoever also spawned on the left-hill and hangar rally will provide cover fire so enemy cannot reinforce the objective
The map has several issues, but this point is a complete and I mean COMPLETE disaster
Its painfully obvious that vast open areas are not good for gameplay and I propose that the this airport strip should be reworked into more digestable option:
- Yes
- No
Heres an example mini rework that could solver the issue
Mainly the vastly open areas and the only tank spawn being exposed to 2 angles makes the map unplayable. Adding additional tank spawn (light blue with T) on the left side can help with the issue of camping tanks. Adding rocky formations (purple) can help with moving troops to the right side flank without being completely exposed to enemy fire. Adding vehicle obstacles (giant broken planes, multiple destroyed tanks etc) can make the airfield actually traversable. This makes the previously mentioned defenders rally placement actually contestable and creates multiple isolated engagement areas (pink arrows) which creates a more unifrom frontline (pink line)













