MAKING ENLISTED A BETTER PLACE No.7 (alert: unofficial)

We are giving a big change to the game- we are replacing the current linear campaign with a nonlinear one.
(It’s long, so read carefully to avoid misunderstandings)

In the current system, there are two sections in the upgrade tab of each squad: a blue(squad) and a red(soldier class) one. Now the red section will be deleted, along with the campaign levels.
(yellow section was deleted in No.6. Make sure to read No.6 first before continuing)

In this new system, the experience the soldiers receive is used in 4 different upgrades:

One, squad upgrade(the blue part) that we already have.

Two. soldier perk upgrade.

Three. Class upgrade: There will be 13 sections in the Class upgrade: rifleman, assaulter, machine gunner, AT gunner, sniper, engineer, flamethrower, mortarman, radio operator, rider tanker, attacker pilot, and fighter pilot.

All the experience earned by soliders of one class will go into the class upgrade. As you progress, you can increase the amount of experience the soldiers get, allow them to use pistols, make higher ranked soldiers available, and improve their abilities(vitality, weapon handling, etc). So, the ‘II’ and ‘III’ soldier classes will be gone. Don’t worry, we won’t take away your soldiers; they will stay. If you unlocked rifleman III, all the rifleman(I, II, and III) you have will become rifleman with abilities equivalent to rifleman III.

Four, weapon progress: This part is simple: use bolt-action rifles to get experience if you want to unlock a new rifle. And this applies to all weapon categories, which are bolt-action rifle, semi-automatic rifle, machine gun, sniper rifle, flamethrower, mortar, AT gun, tanks, attackers, and fighters.

As the campaign level is gone, we gathered the other equipment(pistols, melee weapons, bags, grenades, and mines) in one progress bar. The experience you get through pistol kills, melee kills, grenade kills, and mine kills will be added to the progress. You can buy melee weapons and pistols you unlocked via bronze orders.

The only experience that adds to the progress is what you get when killing enemy soldiers, tanks and planes. The experience you get through capturing zones won’t be included in weapon upgrades.

For example, there is a fighter pilot who took down a plane and a tank using his fighter. Then he jumps out of the plane and kills three soldiers with his submachine gun. Lastly, he exploded with an enemy tank using his explosive pack. In the old system, the fighter pilot’s experience would go into the squad upgrade and the campaign level upgrade. Let’s see how the new system works.

All the experience the fighter pilot gained will go into fighter pilot class upgrade.

Experience the pilot gained through his plane goes into the ‘fighter’ upgrade.

Experience the pilot gained through his submachine gun goes into the ‘submachine gun’ upgrade.

Experience the pilot gained through his explosive pack goes in the ‘other equipment’ upgrade

This new system will help you grind for what you really want.

As you need a soldier in one class in order to start grinding that class, all classes will be unlocked at the first level. From now on, new players won’t be forced to start with riflemen, snipers, and assaulters. You can be as creative as you want.

We know that you are worried about the balance if all classes are available at the first level. Please keep giving us feedback so that we can make a sweet spot for every class.

Enjoy the new system. Good luck, have fun!

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In this weapon progress, unlocking new weapons and allowing upgrades of those weapons is not done at the same level. Now the yellow section of the upgrade will be deleted. Players who got their upgrades deleted will be compensated with gold.

The game already has too many players lying on the ground and hiding in cover who never taking control points. Every player wants to take on the role of fire support, not die in the charge. This just makes those players lose more of the game unless they do some sort of modified control point capture.

First of all, thank you for reading this long stuff and leaving a comment about it. I understand why you are concerned about this because I had hard time defending/ attacking points because of players sitting at the back.
However, the experience the player earns through capturing goes to the soldier upgrade(perks), class upgrade, and squad upgrade(the blue section), so I think that gives enough incentives for taking control points. Also, when you kill enemies near the control point, you get additional points for that kill, which goes into the weapon upgrade.

I included this because I want a ‘use the smg you have to get a better smg’ system,
not ‘use something else before you get a better smg’ system.
In the new system I suggested, you really have to get good with that weapon type to get better equipment.

Is this all real, where is @Keofox is he still unwell? Are you devs, not sure if coz on mobile I can’t see…

When is this change going to happen if real?

I am not one of the developers. As I said in the title(alert: unofficial), this post is just a collection of ideas. That’s it. Nothing to do with the devs.

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