Making Enlisted a Better Place №73

Where are the distance markers fixes? When will Japanese tech tree be fix? Japan still no tier 5 bomber. Need more prem units. When will block player be fixed on PS5? Lets get the ball rolling and do real fixes and add ons.

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It seems no real fixes

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4 minute write up code to have AI squads take same path. 4 minute fix. Needs to happen. We been asking for 5 years now. But has you can see no real fixes.

Thanks, we’ll also remind them about this one and how valuable it would be to players. :slight_smile:

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This one is already in-game actually?

These in particular could be helpful - we’ll make sure this is forwarded again too. :slight_smile:

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Something I’ve noticed a while ago regarding how long it takes building a rally point Vs getting from one capture point to the next one. This all concrn game pace and realistic expectations.

I can , most of time, get to the next capture point and start capturing it before you can build a convenient rally point.

I know it, the good players know it, and the Devs should know it.

It makes building rally points almost redundant.

If only we could have a rule that says - the further away for capture point you build your rally, the faster it will build - how hard is that?

There.

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Since your ignoring me ill just stop paying money in this game. I dont like the way I am being treated and ignored.

I should add that what’s missing is being able to find vehicles and which squads they can be used by when said vehicles are not equipped.

E.g. I want to play with M5 Stuart covered in palm leaves (which should turn into pine trees in Ardennes btw), but as long as it’s not equipped by any of the squads, I’ll have to check them all manually to find it

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Damn, theres not much to it, I aint playing that, I already have 4 of those pistol

We need new leaders in this game. Current managment is failing us. I wont spend no more money in this game since Major ignors me and never answer to anything i aks. Pretty sure I spend more money than anyone in this game. Extremly stupid on their part. If they they hate me this much, ill find a game that welcomes me.

Nice anyway if there’s a way to search for BP weapon on a random soldier that is either in the squad or unused that would be cool if this could be done thank you

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This is not something that requires a “fix”. What you’re asking for is new content - new content in terms of weapons and vehicles are always being worked on, and come with major updates, rather than small QoL fixes.

It’s been fed back to developers.

It’s not as simple as this. If it was, it would have been done already.

There are many paths players take that AI would struggle to take (e.g. parkour attempts by players, timing correct a jump, etc) which would then cause them to lag behind a lot more, or get stuck more, requiring a lot of work to identify each and every area - alpha testers already know this well.

Though, we have fed back a way to incorporate this a bit more, but AI pathing is something that players will likely always want to work differently each time it’s adjusted - some may complain they follow n even straight line if following the player directly more, for example, leading to far more squad wipes. Tweaks to AI occur each update though, work is ongoing.

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I would like to remind you of forum rule regarding usage of insults and profanity.

Please keep in mind most of your post are in “Mess Room” topics and is not created as a “Suggestion” Topic.

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In fact, although Japan’s land-based armored forces were not numerous, its navy had an abundance of aircraft and other equipment. There were only a few tanks on the ground, but a huge number of aircraft in the sky. Logically speaking, with so much material, they should have been churning out a lot of supplements to fill in the gaps in their technology tree. Alas, they just didn’t do it. They kept players waiting for this and that. The developers’ intentions are really making you suffer. The existing models are all copied from WT. Could it be that they couldn’t even copy properly due to technical issues?

Oh, indeed, I also detest this situation. It’s like being stuck in the final years of the Soviet Union. The game updates feel so stingy. It’s already the new year, but there’s only something for New Year’s and Christmas. Now, the Spring Festival is coming, or other major holidays in other countries are approaching, but they don’t think of ways to boost sales. You know, the game World of Tanks can specifically offer a New Year’s or Spring Festival skin box for Chinese players, and they can make a fortune from the lottery. They get a lot of real money from players. But here, they just give us a few avatars and straightforwardly say they are going to raise the price by one-third. And they are Slavs too. It turns out that emotional intelligence also has different levels. For me, not spending money on this game is like Gandhi’s non-violent non-cooperation in India. But in reality, it won’t succeed. If I were a rich person here, I would have hired someone to go offline and disrupt the staff during Halloween. I’m not saying to beat them up because that’s illegal. I have to admire those players in World of Tanks who could enhance the Soviet Union with just one grenade in several versions.

These quality of Life updates are vewy nice :3

Could Heavy Tank No.6 (Japanese bought early-mid production Tiger I Ausf. E) get its suspension animation/physics fixed please? It’s been completely stiff since the vehicle released in the Japan VS USSR event, while it doesn’t affect gameplay whatsoever, it is rather visually jarring.

Plus I’d love to use it in mods for early/mid production Tigers like for example, a Battle Of Kursk mod with mostly Ausf. H1 Tigers, but also a few Ausf. E (Early/Mid) ((HT No.6)) Tigers… However I don’t because they look like they’ve had their suspension welded still.

Please buff the mp40 silenced’s recoil control to be on par with the normal mp40. And maybe increase the speed of sdkfz 7 apc for germans on offroad because it has tracks. It would make that apc unique compared to the other 3 nation’s apcs.