you sure it is not cause of its price tag in a f2p game?
It’s still a very populated campaign.
Atleast everytime I play it I have no issues finding tanks planes bombing runs and so on…
I would rather say it’s because it’s been limited access for the past year
well same thing. when you need to pay for full access, f2p players will avoid this campaign…
There are alot of f2p players there still.
Two features i ADD to the next time DEV,s will improve medics. and i aleardy wrote then all
and check this one two
Good luck DEV,s in doing a amazing new Medic Improvement.
And this problem has the highest priority. It’s more difficult than it looks. This is more of a code issue than customization models. It is done by programmers. We will release the fix as soon as it is ready.
Yes. But we found a few bugs in this mechanic and will continue to work on it.
Probably it leaked on Normandy engineers.
Nevertheless, it is a very good, and fun feature for premiums!
masochists…
Exactly man, of course we can add the flamethrower victims to that list, and some others, but if they’d add this option people (like me) would give a proper use to medics
All the most important unlocks are also free, thankfully. Namely ppsh for both side, the gorgeous chad KV and most rifles. Only thing that might make a difference is mkb and avt40 for engies.
All the rest can be enjoyed for free like other campaigns.
I understand locked campaign lvls isn’t fun (I’m also against it btw), but it’s in no way preventing free players to enjoy the campaign, and even excel at it.
Nice addition Keo, and as some of the other guys said above: what about “reviving” fallen allies. Not flamethrower victims, blown up guys, and poor headshotted basterds, but usual casualties.
Also, can you add the option to rewind the replays? Sometimes I find it quiet annoying to not be able to rewatch something in specific. And what about free-camera or some kind of a spectator mode for the replays as well. Not just being tied up with the soldiers. I mean, I’m not complaining I really love the spectator mode, is something unique, but those things would make it PERFECT.
Locked my ass, some one dint notice the strange new ammount of mkb and avt directly after the new major update
What do you mean are those free unlockable too?
not really a bug. you can transfer weapons normally across campaigns, you just cant buy them in that campaign… it is more of a problem for vehicles than for infantry weapons… and btw it was 8 months, not a year
but you have to play handicapped until you unlock them. against players who stormed through grind and have all end game weapons. considering that i havent finished soviet grind once, i will choose berlin or moscow over stalingrad.
Another issue that is effecting gameplay alot is the recent update to make engineer buildings more specialized.
When trying to RELOAD ANY TYPE of gun the engineer built the deconstruct is so fast it deletes the gun before it can be reloaded.
The reload speed needs to be sped up to a ratio where it wont deconstruct faster than it gets reloaded.
On console platforms we are not able to assign separate buttons for deconstruct and reload and if the setting is changed from “hold” it eliminates the ability to command all engineers in squad to help build a structure at the same time. I posted a bug report a few days ago wich has some feedback from other players too which helps clarify the issue, it titled “AAA guns in the Pacific campaign” but this issue or bug applies to ALL TYPES of guns the engineer is able to build. Without a solution to this refill issue it is essentially making a engineer built gun a one time use for console platforms because we dont have the option to reassign buttons without losing other valuble commands.
Still prefer a engineer with rifle in my PPK41 and MP41 squad.
Keo, i know im slightly off topic here but i have a few questions for the devs i think many players are getting frustrated at lack of answers for;
What is being done about the massive power creep in the campaigns?
(in all 6 campaigns players are facing issues where level 10 or lower are being matched against near maximum levels, giving one side a MASSIVE advantage. Stalingrad is the best place to see this with fully upgraded MKB-42 spam dominating games against players wielding only stock squads with bolt action rifles) and the inconsistent levelling across campaigns (STEN is level 22 in Normandy, but only level 2 in Tunisia, for example)
What is the status on smoothing out 6 separate campaigns?
Queue times have become quite hefty in the lesser played Tunisia and Pacific, while Normandy and Moscow are still lightning fast most of the day. I wouldn’t personally mind fighting more bots if it meant i didnt have to play on my phone for 4-5 minutes in between rounds, especially with Normandy being sweat central at the moment. And again, the inconsistent progression across campaigns.
Polishing existing content?
Many of the first added campaign content is suffering in comparison to the newer additions, most notably the medic class is working quite well but thus far hasnt been implemented in any way outside of the two most recent campaigns, and same goes with many of the engineer changes lacking from older campaigns. Newer game modes have been completely forgotten as well. Some of the older one-off models are in need of an update, and we’ve been waiting on explosives changes for a long time (Moscow is still nuke central). And of course, the biggest concern: SMGs and Assault rifles are dominating every campaign while bolts are left in the dust by semi autos and LMG/HMGs arent even a part of the game anymore because of how strong SMGs have become in comparison. I started in Moscow before the third campaign was added and played a decent amount in all campaigns bar Pacific, but ive pretty much stuck entirely to Stalingrad as of late just because of how much more… polished it is compared to the earlier additions of Berlin and Moscow.