Keo there is some new event this month? If yes can you give use a little hint, a clue to solve for entertain us? please
We’re also in dire need of more sensitivity sliders for each magnification, that’s at least for friends and me an important QOL feature these days.
- Allow players to customize the UI in general:
- skulls bottom/top/off (maybe some people prefer it in the usual location)
- minimap on/off/size
- killfeed on/off/squad/nearby only
- rank icons in killfeed on/off
- controls hints on/off (reloading, use grenade, switch member, place an order etc)
- objective and player markers opacity 1-100%
- “You are controlling vehicle movement. Press F to leave the vehicle” on/off switch
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Add tank reticle colors customization options (I am colorblind, I can’t see the difference between red-green-yellow all too well):
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Allow players to buy weapons/gadgets in bulk (by entering the number we want)
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Add “custom vehicle decals on/off” to avoid seeing “funny eyed” tanks
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Fix the enormous amounts of google translate in English
And sell
very, very happy about those ( we can call them ) correction.
but… wasn’t a bit easier to work on opacity changes?
as… this issue also “persist” with capture points and marks.
but… one step at the time in the right direction
Changes in this little update are self explanatory and great.
BUT
I have some other thing to ask for future MEaBP, can DEVs finally unlock these still locked squad upgrades that are there since OBT (about 15 months already).
Why the wait to make it available, either unlock it or remove it completely if it’s not going to happen.
Any news on the new animations?
The best change
Yes, if this change is not planed just remove it. Otherwise it makes no sense to keep it in the interface
APC/Jeeps would be great!
Could have a Riders II squad in Tunisia with a Jeep with 30 cal for Allies and Kubelwagen with MG34 for Axis. Then Riders III with M3 Halftrack with a 50 cal for Allies, and a Sdkfz 251 with MG42 for Axis.
Number 3 is really necessary.
Are you saying that you can see troops like motorcycles in other battlefields besides Tunisia?
Seeing evil eyes and the sky…You look like a zombie. I hope what I expected is right!
I would suggest :
- Option to remove tips and unnecessary mensages on UI like “you are controlling the vehicle”
- option to remove or enable the vehicle crosshair penetration status
- option to enable and disable skulls from kill confirmations
- more friendly colors for users with colour blind problems. (some users can’t destinguish red from yellow or yellow from green)
- option to see friendly built structures further away. (example ammo boxes, right now you need to be way to close to them for the arrow pointing it to apear)
Make them as options, so users can select them how they please them.
Personal wishes for future make enlisted a better place :
- better mounting system for mgs and bipoded guns overall
- way to destroy already destroyed vehicles in the batlefield that clog the path on some maps
- extra soldier and or engineer on 4 man and overall all old premium squads
- way to select the payload on planes and or change shell type and amount on tanks.
- machine guns on tank hulls don’t work right now, make them useable like jagdpanzer in berlin or auto fire like bots in plane gunners.
- fix the bots getting stuck underground
- better, way better ai.
- way for free 2 play players to have extra vehicle as 1 plane and 1 tank.
Sorry but have to ask, when are we getting faction specific AA? Enhancement to Mods access / not design for console.
More premiums and more campaigns please
Let 'em fix old ones and then ask about new.
Additionally,
- Add “historical factions” as an option in custom games, so that when a MBNTS custom lobby is launched, Normandy has US vs Ger, Berlin has USSR vs Ger, not a mix-mash salad.
- Add Mod lobby names and descriptions (like WW1 Mod by Face_Tac).