As a user who plays enlisted daily since the closed beta I think there are points or bugs that must be implemented or corrected, since they have been around for a long time and the best thing would be for them to be corrected in future updates
- sound of tanks
1.1 tank engine sound
As all players know, the tank engines sound exactly the same in the game, which shouldn’t be, because a t60 makes the same sound as a tiger or IS1. What seems to me a detail that can be improved in a simple way, since darkflow and gaijin collaborate in the game, a library of sounds from the game’s tanks that are also in war thunder could be imported so that they can be added to the game , which would give variety to the game and would give a richer environment in terms of sensations
1.2 Tank cannon sound
There are several tanks that have this problem that even with different guns (for example, t50 and a13) they have the same firing sounds, which could also be imported to each model so that along with the previous point, the gameplay of the infantry and the tanks would feel more in atmosphere and it would show that the game is being polished with each update
- weapon
2.1 Incorrect reloads
The reloads of some weapons are not done precisely as they are, for example, the gewer 41 always has the same reload, it puts 10 bullets in the magazine even so only 1 is fired, this can annoy the players and would give a negative point in terms of realism , so its arrangement could make the weapons more enjoyable and give the game a realism score
2.2 with the same point
this is based on a rework of animations of certain weapons that when reloading the character throws the charger to the ground, which is not nice, it is not something necessary but it would be good if that were corrected
2.3 Bipod
the bipods need to be fixed, especially in stalingrad the difficulty to use a light machine gun using the bipod is monstrous, the mechanics need to be fixed
2.4 incorrect animations
Some weapons have an animation when their shot, but in the game they are not done (DP27) or they do it in a rather robotic way (Lewis gun)
this should be corrected too, it is not a priority but it is an element that other games have and this one does not
and as an extra thing not necessary, it would be necessary to create an animation for the bipod, so the player would be clear that it is installed and could use the weapon
or another option would be to disable the aiming of the MGs and facilitate their bipod aiming on surfaces, so the player will be clear that he has the bipod installed and can shoot
- Tank and planes
many players have complained about the damage model of the planes (and some of the tanks), maybe in some way it could be possible to export the damage models, and movement of that game, with the help of war thunder, so situations where a 40mm cannon is not capable of destroying an IL2
or that a tank gets stuck in a tiny trench, some tanks should get stuck but some others get stuck with the smallest details of the trenches, you must stop using the old model of tracks as if they were wheels, the tracks of the tank They work in their entirety, not just forwards and backwards