Each update of “Making Enlisted a Better Place” focuses on a particular aspect of the game or a particular mechanic, where we fix bugs or add interesting features.
The realized improvements mostly or even completely are based on the feedback you leave in the special topics and discussions on the online communities.
We’re thrilled that “Making Enlisted a Better Place!” has become one of the most requested news articles in our project. Well, of course, a lot of that is thanks to your feedback, that keeps bringing us great ideas. This episode is no exception and is dedicated to improving squads that will be useful for every commander.
Skilled players frequently form their squad into a different structure and behavior than the defaults. Assaulters you would want in a tight formation with high aggression, and the Sniper squad must sneak to a favorable position without attracting unnecessary attention to themselves. Every battle you were forced to give your squad behavior commands anew. Again and again.
No more of that! Now once given, commands for squad structure and behavior will be recorded to take effect during the following respawns - both in the current battle and in the next one! Each squad will have its own commands stored.
And to make sure you’re not confused, customization of a squad behavior and structure will be marked in the interface with special icons.
Do we need to remind you how often you have switched to the next squad member in a critical situation only to find them badly wounded on the ground?
We have improved that game logic as well. From now on, when you switch to the next squad member, all seriously wounded soldiers will be skipped if possible.
This is more of a bug fix than an improvement. If you took a hammer or a grenade and switched to the next soldier, the previous soldier would not switch back to their weapon and would continue to fight… with a hammer, for example.
From now on, leaving AI-soldiers to their own devices will no longer mean that they play the reckless hero, but will arm themselves quite sensibly with suitable firearms or edged weapons from their inventory.
- Now custom settings in behavior and squad structure are displayed as icons above the squad information block and saved until further changes are made.
- Now when the current soldier dies or when switching to another squad member, seriously wounded soldiers are skipped (if all remaining squad members are severely wounded, the next one will be selected).
- AI-soldiers will now swap hammer and grenade for more appropriate handguns or edged weapons if you switch from them to the next soldier in the squad.
- The menu for behavior and squad structure selection will now display a description of each type of behavior and structure.
Our team regularly checks the most important forum topics for your feedback, and reports back to devteam when we notice issues with gameplay mechanics and ideas for improving the game. We watch our communities and other Enlisted sites so that one day you’ll see your idea in the update notes or in this weekly series.
So share, suggest, and report!