Making aircraft resupply take longer

I am geussing this won’t happen for commercial areas but it totally kills gameplay when you have one bomber air/unit that is making continuous bombing runs. I know this will likely be a pace, want to make aircraft super usable but having absolutely no air cover and allowing constant bombing runs makes the infantry battle just sort of retarded.

I can understand a few bombing runs but as an example in my last battle baba yoga or somthing like that was just doing constant bombing runs, it was way too easy. Now they just may be highly skilled but it felt a little unrealistic, i am geussing it has to do with assisted sighting… imo aircraft likely sight targets too easily. It should take like a radio operator in a unit in sight to call in location or something. Maybe I am just misunderstanding the dynamic but if you run a battle where every unit that spawns gets bombed it is just retarded gameplay. I really don’t fault the player but just doing bombing runs on the objective to keep it from being taken has no defence at all for infanty generally speaking. I can understand a couple bombing runs but constant bombing runs just makes the game redundant. I think looking at bombing kills of infanty in battle will show that if you have limited troops there need to be more air protection or a limit of bombing runs, otherwise this cherry picking objectives and spawn points is just cheesey play that frankly makes the game wanked out.

Rearming CAS already take a long time and it plain boring. Around 3 min to go back and forth. If you are on campaign which bombing constantly happen, then bring fighter plane, you will have fun taking down that weak CAS. Or at least annoy them for a long time to give your infantry teammate time to breath.

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To be honest I need to practice my flying I’m not finding it inuitive in the controls for using a controller. I frankly need more practice with fighters. I think the main issue is that not a lot of people use aircraft, but those who do are very skilled with them resulting in incredibly high kill rates. Mass kills tend to do the most so people gravitate to these vehicles. Frankly I don’t have much of an issue, I think if there was an air to air combat or ai controlled anti air this would be ok, but I’m not finding any way of defeating them on the ground. I have machine and sub machine guns unloading in their flight path and nothing.

While aircraft should be powerful I am finding when one side fights an air war its sort of pointless to try to take a point if it is just being bombed… its sort of retarded to take a point that is a bombing run, you don’t run into a building being bombed or the area around it. This means the strategy would be wait until someone takes out the air power. But if no one is playing fighters the whole battle is retarded.

If there was a better way of having access to anti air or aircraft this might be ok but without it, those types of battles just feel retarded - this is not every time air is used just when there is a constant air contact on the objective or spawn points or both.

btw I think it is because it is to easy to for air to target massing and objectives. This causes mass kills at a high rate… if the game is intended kitty pick the land units sure, but when these unbalanced battles happen, it is just a waste of time to even play them.

this is another reason why logistics points would make sense not just troop counts so bombs and resupply will count to some absolute limit so constant runs cannot just kill all spawns and attacks.

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Maybe it is unit cycling of aircraft, that is drop bombs, kamikazee aircraft bring in new figther rinse repeat. There should be some protection against this.

Perhaps by requiring one not aircraft every other spawn might make sense.

As a pilot, you literally can’t see infantry until you are right on top of them. I only manage to get strafing run kills when my team makes effective spots on target, and even then I have to spray and pray.

I like this idea

well I am finding some pilots are very skilled at bombing objectives and spawn points and kamikazeeing into units they just bombed that respawned. I’m not saying the average player does this but I am saying this is not an uncommon tactic among some players.