Rally Points, yes, once you build one. When a Point gets captured or is captured.
Please add a feature where the old rally point gets destroyed, because as of now. we the players have to spawn back on our old rally point. Break it, in order to build a new one, which is quite stupid and dumb.
And the time it takes to break the Rally Point is like 15 seconds without the grenade. Please fix this
8 Likes
+1 Yep good idea.
(and good idea with the grenade,…why didnt I figure it out for myself…)
Dude if you give a hit on him you destroy him
All player are able to destroy a rally if they hit him ally or not and next the rally and all enginer structure begn redetted if they arecin the grey zone
Beign resetted if they are in grey zone
I’m not so keen on making the game easier in an unrealistic fashion just to make it easier, like a soldier just telepathically causing their rally point to be taken apart. Besides, look at the rally point, there’s equipment and things there. Unless it ends up being destroyed by the enemy somehow, it only makes sense to go back and get it. So I don’t think that there should be a way to remotely destroy the rally point, I think that it’s fine to make a soldier have to circle back and deal with it. The long time it takes though, especially for a non-engineer character (seems like engineers tear it down faster, at least to me, is that not the case?), is indeed rather annoying and for the sake of getting back into the game faster I’d like it if it was reduced to perhaps 5 seconds or less. Seems like it’s at least 10 seconds if not more, which is a bit of a long time to arbitrarily listen to a weird grinding noise and watch a circle being made while looking directly at a rally point in the game while it’s taken apart. Less waiting, more gaming.
This was supposed to be fixed in a patch awhile ago, and it seemed to work. But you’re absolutely right it’s still an issue on some maps and is extremely irritating.
Especially as you can’t easily see your old spawn point on the map to go and destroy it.
Helpful hint, you dont need to deconstruct, you can just melee it and move on. Though I agree that there needs to be an auto reset if the beacon is behind any of the default spawners
+1… Definitely needs to be changed.