Make the map have more than one tank supply point

You can see two bad luck events in this video

  1. The tank resupply is on the other side of the Normandy beach, meaning you have to cross the entire beach to resupply.
  2. When it’s about to make it to the supply point, the supply point moves due to the advancement of the team.

Can’t we just have more supply point point on map?

  1. Most maps have two tank spawns, makes the supply point also two.
  2. Keep the old one when the new supply point appear. And show a timer to tell player the front line is moving.
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But having one tank resupply that moves when the team advances is a key feature in the devs ongoing war with tank operators that actually get in the fight and not sit in the back shooting. They need to have these feels bad moments to shame tankers into sitting back shooting, only then can they prove that all tankers are nothing but dirty grey zone campers :rofl:

And just saying from experience this does suck when you’re running low, so you go to resupply and then the zone moves, and you have to turn around and go back where you came to resupply

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Well, in enlisted, tanker and his team won’t gets any good to drive tank to the front.
In this map, you have to stay farther away to get more view.
(Same for defender, you have to stay on that hill to spot the beach)
Getting too close to a control point will only cause you to be destroyed by panzerfaust.(you can even get killed by RPzB right in tank spawn)
So if you are responsible for the team, you should just stay away.

All of this is due to the shitty design of enlisted gameplay.

I agree sometimes due to how bad the map design is you have no choice but to stay back a bit. Pacific maps suffer the same fate especially when one vehicle has been destroyed on the only “Road” that leads to where you need to do the fighting. It seems that they designed a lot of the maps for infantry and though “Oh crap” we have vehicles as well so nudge this item a bit to the left so they can fit through and call it a day.

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Yeah the map design does often forget to account for vehicle usage, often benefitting the grey zone campers far too much.

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I agree with all the points here.

I was actually going to make a post about please get rid of all the junk in the way.

I understand having some obstacles, and especially cover for infantry. But Enlisted is beyond ridiculous it is like a 5 year olds playroom there is just stuff everywhere.

This means tanks and other vehicles have to play parking simulator and War Thunder at the same time so SURPRISE! You get killed very easily.

Its not about turning every map into the autobahn, just clearing away at least some stuff so we can drive a bit more easily (remembering that terrain is a problem as well like someone rightly mentioned in pacific maps a road becomes blocked and now NO ONE can use ANY vehicles at all.

I have previously suggested adding bulldozers either as generated vehicles in Pacific maps and D Day OR as vehicles engineers can choose to spawn with. These would be used to clear obstacles, including trees like real life and also to tow away tank hulks.

Tank hulks are a real problem like when generated blown up tanks and player blown up tanks are close together leaving as I said the whole road/bridge whatever utterly blocked and theres nothing we can do about it.

@MR_87 and to answer the original point of this thread, yes I think 2 resupply points for tanks is a good idea.
I made a post in another thread about ammunition carriers being added, perhaps we could get some feature where more ammo can be brought to tanks?

Maybe engineers could build ammo boxes or a Large Ammo Dump? The latter would be a little tent of camo netting with both infantry ammo boxes + acts as tank resupply point.

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Planes only have one resupply spot as well, and have to cross all the way from one side of the sky to the other without cover to use it. If your in a slow moving dive bomber, that’s the kiss of death :wink:. So, unless DF is going to give multiple resupply points to planes as well, tanks are just fine with one.

Planes face far fewer threats in the air
And only have to worry about enemy aircraft once you leave the main battle area
Won’t have random obstacles, infantry with ATs in the sky
Totally incomparable for tank

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Fewer threats…yes, but there is no where to hide in the air. Since there is no where to hide, you don’t need a hell of a lot of threats to bring down a slow moving dive bomber as one semi competent fighter pilot or anti air gun can flame me before I get a single pass :joy:. NTM that the grey zone minimizes a lot of the ground threats a tank would face. You can’t target a grey zone tank with artillery, hard to kill them with explosion packs, anti tank mines or anti tank weapons if there deep enough in the grey zone and you can’t get close enough to deploy them. Meanwhile tanks can hide from other tanks and AT guns behind objects. The only thing they can’t hide from are planes, Mortars, and Guerilla’s. :wink: A plane can’t hide from anything and I would say it is more dangerous for a plane to dive, drop their ordinance, do a 180 and fly all the way back to reload without being engaged by an enemy fighter pilot. :blush:

But this is the difference between the two. If your facing a team that doesn’t for some reason have flyers or engineers that build AA guns you have free reign of the skies THE WHOLE MATCH. You can’t say that about tanks. Eventually they have to move and that is when they should be taken out.

This is the direct effect of the nerfs to tanks defensive systems (Fast overheat/20 round mags for MGs) as well as bad map designs. If the maps had more ways for tanks to be tanks and not have to unnecessarily navigate roads or choosing to go off road and deal with such uneven terrain that it makes them useless at their job, then you would have less tanks sitting in the grey zone bombarding control points with anti-infantry HE rounds.

This I kind of agree with, but once again it is the fault of bad design for bombers. You need a ground sight to use bombers effectively, as well as a team to spot big targets for you. Theres really no reason bombers shouldn’t be able to do high altitude drops on targets. But the way the Devs have planes setup is more for dog fighting then actually dropping bombs on targets. And when you have an enemy fighter in the air this is the same as an enemy tank on the ground. Bombers are not nibble planes that’s not their design, like light tanks they can’t take out medium tanks easily. Bombers need a fighter/fighter bomber in the air with them to engage with the enemy fighter just like two light tanks are needed or a really good tanker with some luck is needed to take out a medium tank. But that all comes down to teamwork and we all know how well that works in this game :rofl:.