Make Official Loner Fighters Servers

Make official servers in the costume lists that always stay up. That way people can play 1 campaign with all its maps in loner figthters and not have to wait for someone to make one. Not to mention that if u make a server ull have to wait to have people joinning. It is time consuming and most people give up.

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In CBT there were and how OBT and normandy came in. But it had little interest compared to the main game mode. I would prefer full realism in team mode than a lone fighter. Because what distinguishes Enlisted from other games is the mechanics of teams and vehicle crews.

It existed in the past. Servers were mostly empty, imho. You still can see ancient traces of this while looking at the event medals. They exist for Squad and lone fighter mode.

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what would full realism mean? like, what would be the changes/difference? no hud? no health regen?

wow is that so? didnt know that, thanks for sharing that information! Idk why they didnt leave it on :frowning:

probably no hud, easier deaths (takes less shots to die like irl). Friendly fire, 1 man spawn and probably a body part bleeding mechanic. (get shot at the righ arm and u shoot slower)

Weapon jams, damage scaled by caliber, and falloff by weapon type (rifles should max damage at 400-600m, assault rifles at 200m, and submachine guns should fall off at 25-40m), shorter TtK or knockdown timer, friendly fire, especially from artillery, bombs, all grenades and all explosive toys (without activating mines by allies), being injured without having a first aid kit would increase the role of a medic on the battlefield or helping an ally who has a first aid kit. Piercing walls with armor-piercing rounds, penetrating entire houses with high-caliber armor-piercing ammunition.

Some of the things I listed were in CBT.

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i see, well damage scaling would probably based not on just caliber, but also the gun itself.

what features was removed from CBT? is it the penetrating walls thing?

Penetration of the walls, jams were when reloading, and the bolt action rifles could jam every shot. Submachine guns killed in two shots, and even one could knock you down, so could a pistol. Bomb grenades and artillery had friendly fire mechanics.

well, i for one are glad that jamming are removed. penetration being removed is a pity, but i guess it’s cheesed a bit too much?
submachinegun being deadly… i assume that’s also in effect at long range? pity they’re not monster for room clearing nowadays. that’s the machine guns.

i assume they remove friendly fire from explosives and artillery after one too many malding complain about team griefing?