Make looting gear more realistic and cautious

Currently, some weapons, all medkits, all grenades, and all pistols disappear after a soldier is killed. I think this could be improved via a looting system which allows for all non-damaged equipment (except primary weapons, as it’s reasonable they could be quickly picked up without the menu) to be taken and used.

This would allow for more realism as it would make people question whether they want to risk looting a body in an open field or street, as it might take a few seconds now and leave them unprotected.

For the menu, I was thinking you could have all gear looting done via the “ALT” menus, but for primary weapons, you could still just hit “F” to pick them up. I’ll leave an image below of what I was thinking for the “ALT” submenu. The goal is for the gear looting to be useful but not disrupt the pace of the game, as well as restoring some realism of searching for supplies if needed.

See potential menu below:

8 Likes

Ah yes because you can totally spend 10 seconds looking at the loot and slowly looting all without being brutally shot to death.

This isn’t fortnite. The system we have now is adequate.

Why not, it’s a decent idea.

5 Likes

I don’t think it fits well in the current way the game is designed.
You shall spend a lot of wagers for stuff like first aid kits, grenades, bags .

If you can loot dead bodies it would nullify this approach.

You could hope for more equipment on the field without investing in soldier equipment.

Also it would lead into tactics to invest less in your squad m8 because each dead body is a potential loot box for others.

I dont think it would lead to a better game experience after thinking through it, but that is only my opinion.

1 Like

We had an inventory system on first alpha. We could open it mid game and change gear around and remove scopes from snipers and such.

Was a pain in the arse and didn’t fit the game much. Glad was removed.

2 Likes

Sorry for the confusion, please reference this part of the original post.

This would allow for more realism as it would make people question whether they want to risk looting a body in an open field or street, as it might take a few seconds now and leave them unprotected.

I understand your concern about the game being like Fortnite. I was hoping this could add a layer of realism, as soldiers in WWII couldn’t magically pick up weapons or gear immediately while sprinting, as the game currently supports. Ironically, it’s more like Fortnite in its current system.

I also don’t think weapons, medkits, etc just magically disappeared after killing an enemy during the war.

1 Like

That’s good to know they at least tried it. I think the changing scopes, etc would be too much during a game. With that, do you think there is some aspect of the inventory system they could restore without it disrupting the pace too much?

My main intention was to suggest a system that prevents all of the gear from simply disappearing.

1 Like

That response makes no sense.

A. It would be optional. You don’t like to take the risk, fine don’t.

B. Enlisted is a great game at what it is, which is nothing like fort nite. His suggestion to be able to search a body would make it less like fort nite instead of more like it.

I suppose everybody is entitled to their opinion but when you don’t like a game option that you literally wouldn’t effect you if you chose not to search a body for instance, well it seems like just a waste of a response. Kinda like my response here lol!

2 Likes

That’s interesting they tried it in Alpha. What about a quick wheel like the “alt” function?

Maybe that would make it quick enough to do but not big down the game? Like hold a button and a wheel of the downed soldiers inventory pops up with your inventory in slots next to the dead soldiers. So two wheels and you can just select the items you want for each slot either replacing what you have or just dragging their item to your empty slot.

I personally would use this if I’m out of grenades especially sitting on a cap point with all the bodies around me. Or if most of my squad
gets downed by a tank and I had a guy that had tnt. It’d be nice to be able to go grab that to continue fighting.

2 Likes

Interesting take on it. I suppose the counter point would be when you have a level one squad going against level 40 let’s say in the future, if they down that better squad, it would be a nice reward to go grab some of the items to balance your guys. Obviously with the pace of the game it would likely be a quick grenade or health kit pickup.

I’d be interested in seeing how it played out. Very well may lead to a less rewarding system to level up as you suggested.

it was the exact same loot system as cuisine royal at the time. ence why you could equip or unequip scopes on kar98’s.

it was exacly like this ingame:

and yeah. was blurry and didnt fit the game pace too well. as far as i remember you could pick weapons and ammo on “items nearby” and change as u please. i belive the inv key was " i " if i recall correcly.

1 Like

I think the best option would be to implement both systems, let people pick up guns the current way, and medpacks/grenades with another menu

1 Like

Yeah, I’m not sure if that fully opaque menu would work well. Similar to what Shaneholl was saying, I imagined it as an option under the alt wheel so it would hopefully be less intrusive.

Thanks for sharing the picture too, I was really curious when you said they had it before. I wonder if they could try it again but with the less intrusive menu through the alt menu.

Ex: Alt → Loot Gear → and each section of the wheel would have the equipment you could select, or even a “Loot all part of the wheel”.

This should reduce stamina from the added weight though, as well as run-speed.

2 Likes

There is nothing “realistic” about this. No soldier will stop in the middle of the battle to play Looting Simulator with someones corpse unless they happen to be in an EXTREMELY safe location, which is very rarely the case in combat.

There was an inventory system way back in alpha, and it was horrible. Left-over from CRSED, it was the best thing to be removed.

Ah yes, because of microtransactions we can’t have it. See now why “free to play” is a bad idea?

Seriously? That sounds awesome. If it was a “pain in the arse” it just means there might have been some bugs with it but that could have been fixed.

not bugs. wasnt the right thing for the game at current pace, you would lost too much time on a thing that didnt had “much” porpose besides picking stuff. right now its easy, as long as the games let us pick the gun to begin with xD. we arent playing a survival or batleroyal game to begin with. but hey . having it as an option wouldnt kill

That’s simply not true. There have been many instances where soldiers will pickup weapons or equipment from killed enemies throughout history. In fact, there’s been cases where some divisions actually switched weapons with the killed enemies as theirs operated better.

Regardless, the point of Enlisted being in beta is so that the developers can test things. If it was implemented, you are free to not use the implementation, but now is the time for developers to be experimenting with the game to find what works and what doesn’t.

As for the alpha version, I see where you’re coming from and after looking at the inventory menu they were using, I didn’t like it and I also wouldn’t want to use it. With that in mind, I’d be interested in testing a much more concise way of the concept. I went back and created a picture of what I was imagining the menu would be in the original post. Feel free to check it out, as I’d like to get your thoughts on that as well.

It’s not about BR or survival games here, the inventory they use all come from Arma which is neither. On a side note, we’re definitely playing a battle royal of some sort, dying to the zone and all… The zone movement in invasion can be quite annoying at times.

this would help new players a lot, besides everybody will think twice if they want to risk life for looting or not, if players want to loot during battle it will be their decision, its good to give them more options like this imo