The developer can still maintain the concept of a centralized research tree and currency system as it will be launched in the future, but on the other hand, it can still maintain a concept based on the history of the Second World War. Like dividing the game into three fronts, namely the Western Front, Eastern Front, and African Front. So the matchmaking process in the game is based on an accurate timeline with history. For example, we take the example of Omaha Beach on June 6, 1944, using army units, vehicles, and tanks that faced off in that battle according to the events that occurred in that timeline. With this alternative concept, developers have more opportunities to develop maps, army units, vehicles, tanks, and special abilities for each faction for both regular and premium access.
assign each map in the game with the year of its actual occurrence, and then take the players waiting for a game and try to assign equipment that is the most historically accurate and that is selected in terms of balance.
It would probably be very difficult or even impossible, but one can dream.
or not mess up a good game let players self-segregate as they like and do skill base match making. also just do nation level in place of tec tree then you solve the unlock issue of repeating unlocks. without triple grind time
SBMM IS A TERRIBLE IDEA! Why don’t people understand this?! It punishes the long term player. It sucks the joy and fun out of a once chill game. U.S. allies can’t even compete with axis end game equipment. It’s all ridiculous, and will be a never ending toxic sweat fest
I love your general idea about the 3 fronts. Didnt think of that. I think the best thing for the game is to implement the tech tree system for factions, unified currency, and implement some what of a lobby balancing system rather then SBMM
Yes, who killed the most bots. Good idea.
to be frank with quit rate i see im 90% bot teams most games any way
Every tanker player going to be put into aimbotting/esport chinese lobbies because they have very high KDR (last match i had 231 kills and 8 deaths). SBMM (and MM) is the worst thing that happened to fps games (it killed TF2 and now COD) it works in moba and card games but not fps games and never will be. While MM works fine for Enlisted SBMM won’t ever work for casual games like Enlisted.
Also how bad players going to improve if not getting their asses kicked by veterans? Nothing motivates you to improve than seeing someone playing super well (as long as they are not cheating and have similar gear).
SBMM leads to stagnation and forces 50% WR and 1.0KDR on everyone it’s a commie utopia idea nothing but a pipe dream that’s just unrealistic and created with monetization in mind - they don’t want 9 years old Timmy to leave they want him to have same KDR as everyone else, they want Timmy to be happy and spend parents money on the game.
For what battle rating bracket?
And what faction are you playing?
im on xbox so its the live game
dose not matter. but been playing normandy berlin and moscow at late
Im on console. Normandy definitely doesn’t have mass quitters. Berlin allies probably quit alot because it’s a constant slaughter there. I loose literally over 90% of matches there. I don’t play moscow at all. I’m a normandy allies main
i just had 3 games in arow of mass quits from both teams
On American servers? I never have games like that there
yeah American servers consul play
I’m sure the time of day affects quit rate as well.
yeah when more are on more quit games
So you were right about a lot of quiters in normandy. I haven’t played that campaign regularly for about a month since i maxed and merge is coming. I had 4-6 quit extremely often. But wasn’t like that not too long ago.
yeah and berlin is so axies heavy you cant get allied teams half the time