Can you look at my words clearly lol. I never said 0 dispersion, I only said to decreasing it.
Mg have dispersion penalty while firing on move, and it affect your speed and stamina.
Mg can only be used by Mg gunner, so other weapon will still been used.
Every discussion about decreasing dispersion always leads to the same conclusion. With people asking for it to be removed entirely. The dispersion is as high as it is for good reason.
If you look at what squads are used by meta currently, (going off a discussion I had with a PC player yesterday, as I’m on console), the current meta is assaulter squads. Why? Because the damage output combined with accuracy makes them the most optimal squads overall, ON PC.
Meanwhile, the two biggest reasons that MGs aren’t higher than SMGs is because of weight that slows you down, and DISPERSION. If dispersion were reduced, you’d likely see everyone switch over to MG squads.
In CONSOLE, MG squads are one of the most popular squads, due to the AI being able to massacre with them.
MG can only be brought in by MG gunner, and some engineers on Normandy. It can be picked up and used by anyone. In addition, MG nests are built by engineers, and again, anyone can use them.
As far as how many squads? Each campaign has 2 if not 3 MG squads available, not even counting premium squads.
The Bren, Type 96 and the Zb 26 were all made for walking fire though and to not have to go prone and set up every time you wanted to shoot, it was part of the reason the the mag was top fed, and was also the reason the Japanese bothered to mount a bayonet on it (notice they did not mount one on the Type 11)
I think they need to implement a weapon upgrade system that allows us to modify and customize weapons with bolts that allow different rof, different magazine sizes, scope or bayonet attachment; anything that can actually be done, not cutting off the stock or adding aircraft sights.
You do realize the reason the Bren and the Type 96/99 are both well known for people doing exactly that right? That’s why the Bren had a carry handle like it had, and why the Type 96 and Type 99 have a bayonet.
Those things are mostly less accurate than an MG (yes thats possible). But we do expect that with SMGs… not with ARs which is another story.
How MGs are supossed to work if they have suck ass accuracy, not usable bipods and high recoil is beyond me.
So either have OP or totally useless MGs?
Lol
As SMGs but its irrelevant because everyone can pick up any primary gun.
Those things are expensive, need time to build, you cant move them around, you beg for getting sniped and most importantly, the terrain limits them.
And rn we have squads with up to four so I dont see the point here
It was and is a half-baked measure of Df to short-term “fix” stuff which doesnt work and addtionally was a great way to kill Moscow Axis. They refuse to limit stuff or add features. Dispersion nerfs were already a failure in HnG, so its not a wonder why it doesnt work in Enlisted.
In real life, the MG34 was one of the most accurate MGs even in hipfire and the AVT was an inaccurate gun. Yet the MG34 hits shit and the AVT is more accurate than the Mkb/ StG.
Dispersion nerf is pointless, especially if the M1919 still has 0.4 dispersion. Even Soviet MGs are more accurate than the best GPMGs of WW2.
Then come with other solutions. Why is dispersion the only final solution for you?
I think the machine guns already in-game have enough demerit for weight. I don’t think there is a need to add excessive weight than now. Also, you shouldn’t delay aiming until you improve obstacle detection and motion delay.
The BAR is classified as a “light machine gun” by some armies.
Also, if you take only guns like the BAR and the Colt Monitor out of the weight limit, the rest of the machine guns get a nerf. Leave the weight of the machine gun as it is now, and change the BAR to be closer to an automatic rifle.
Currently, the MG42 and MG34 only have 50-round magazines (some theaters have 75-round magazines), and the highest magazine capacity is also 100 rounds. I know that a machine gun usually has problems when it fires 100 to 200 rounds in rapid succession. If overheated, like anti-aircraft guns, machine guns will no longer be used in the game and will be weeded out. It is better not to add it.
And… I thought of reducing the random spread. Are you finally free from the buffed bolt action?
Have you guys tried using the “decrease horizontal recoil when standing” perk? I’ve noticed that it still works even when braced, as long as you are standing when you engage the brace. It works absolute wonders for me. Especially because bracing reduces most of the vertical recoil.
I thought this was widely known, so I didn’t mention it before. Perhaps try this out?
I agree with the notion to empower Machineguns - they should be weapons of fear.
That of course, have some significant drawbacks - they are bulky, have limited ammunition and otherwise are cumbersome to use when on the move, but when they are set up…
They should work as proper life mowers.
I use machineguns at the very least when crouching, but ideally try to go prone. On mouse and keyboard, it’s basically impossible to hit anything when standing.
So, I don’t see how this “when standing” would benefit me.
Right now, they are unpopular weapons, that are basically overshadowed by submachineguns. And Your… “suggestions”, would not help to solve the problem.
I may agree with Your engineer and artillery reworks, I don’t agree with machinegun status-quo.
As I stated, the perk still applies when you brace when standing. When braced, you get the similar effect as if you were prone. This means that if you brace with the terrain while standing, you will have even better accuracy than when you are prone.