Lousy MP43

After a detailed comparison of the statistics, it seems to me that the MP43 used to be in the perfect place. The only thing I would reduce a bit is its huge AR spread (0.7), which is greater than Thompson’s 21\28 in Tunisia (0.68). A figure of 0.45-0.55 would be fair.
I’d even be willing to get a slight increase in return for that (from 27 to 30 points)
It was a strong SMG, and now it’s barely better than the hideous Beretta and the worst of all high-level weapons

To some extend I agree Mp43 shouldnt have bestest dps at cqc as it kind of should be jack of all trades.
But the fact that it even loses at mid-range to SMG’s ( Where it should definitely outgun all smg’s ) makes me wonder did the developers get a phone call from FSB or the dictator himself.

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The old MP43 did not have the best DPS at close range. It was exactly as it should have been
In fact, 100 meters is already a long distance in this game. At 40-60 meters (which is more of a medium range) the MP43 is much narrower than any other high level SMG weapon

Yeah, I need to learn to read.

In fact, judging by the numbers, it used to be perfectly tuned because it’s still 15-20% worse than Thompson and PPSh. Now it’s a misunderstanding, not a gun.
Is it safe to shoot with it? Yes. However, I played the MP40 well, too.

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And still ppl complain about the MKb, as raw dps is more at the “lower” end. I mentioned as well in the thread below how strong the ppsh-41 is and how you just delete ppl with that smg on long ranges as well that axis get spammed so hard with that in moscow.

Now ppl that complain about the MKb even forget that they have like in the Stalingrad case the GOD like ppsh 41 and on top the AVT 40 which deal full base rifle dmg of 12 (on 6 stars even more) to one tap everyone away with ease.

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The Mkb 42 is available to many classes, in addition it has a fantastic spread of 0.15, instead of 0.7 for the MP43.
The Mkb is literally better

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Yeah, seeing 8mm kurz deal almost as much damage as 45ACP hurts my soul.
Please buff it. ROF can stay the same, but damage needs to be increased. I’d say 8.5 base and roughly 10max.

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How can they destroy the MP43 even worse than the MKb in moscow? Really wonder sometimes how devs stomp things into the ground while other stuff thats humongous OP is untouched.

Also noticed as speaking for Stalingrad that the ppsh outplays you by a lot if you match players of the same skill grade.

It used to be 9.6, and as you can see the DPS was in balance. If you don’t return 15% of the rate of fire, but only the damage, the DPS will still be 20-30% worse than the analogues. Do the math yourself

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Thats the spirit ! so true
image

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The MP43 value isn’t in close range dps. If I’m not mistaken, it holds 2 shot capability at 100 meters, and I find that very valuable.It’s the only true automatic weapon that does that. The fg-42 is the only other weapon capable of that, (Accurately) and that thing is in a class of it’s own.

It’s dispersion could be better, but it’s far from underpowered.

I saw no reason to nerf it, but I also don’t care all that much anyway if it’s ever changed back.

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Thompson - 5.5 damage on 100 meters on 6 stars. Fedorov - 9. 2 hits too

Yet it would make it unique and more viable in different situations. Closer to what it was irl. And if you noticed, the values I gave are a bit higher than they were originally.
DPS isn’t everything.

It really ain’t op. It’s good, but not even as good as the PPD40. It’s best squad comp is 3+2aux troops with the aux troops not even having access to an SF rifle.
And on top of that, the scope is garbage. it has the same magnification as irons, is as small as a regular aperture iron sight and blurrs everything else on top of that.
it’s a decent gun, but not nearly as op as half of what the soviets get. Which is 4PPSh + 1DP/DT + 2AVS.

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If you need 2 bullets per kill, not 1, then speed is important.
Fedorov can kill with 1 shot at point-blank range (11.5 damage), and for him the rate of fire is not important. If the MP43 had the same amount of damage, I’d understand.
But I just want his old version. 2 shots from 10 to 100 yards, but a bonus to the rate of fire.
That’s my opinion.

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Yeah i meant those other Assault guns in the game which the MKb MP43 and so on is worse in comparison.

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It’s still important even below that. With 10 damage it would basically be a 50/50 at point blank between killing and downing in 1 shot. And it would matter at range.
Though, overall I’d say that almost all weapons except for smgs need higher damage overall.
Also, fedorov is a crime in berlin and has no reason to be there other than to destroy the last little bits of historical accuracy that exist in this game.
I’d rather have the old version than the current version, but even above that I’d like to see it be an actual multi-purpose assault rifle and not a fancy smg.

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Um, do you know how the game works? A fighter has 10 health. If you deal exactly 10 damage to him, he’ll fall, but he won’t die. 100%.
For every point of damage, as far as I remember, the chance of exactly killing increases by 10% (I could be wrong and the figure is 20). In general, the weapon with 10 damage will at best knock the opponent to the ground

The game does not need AR, as they are good at 150-300 meters. Such distances are not in the game.

I could be wrong, but I believe it might be scaled depending on where you hit.
So you could 1 shot if you hit well.

Semi-autos were viable up to a few hundred meters as well irl. And look at them here.
So I would like it to at least work like one here. Worse rof and recoilcould compensate for that.