Currently, getting hit by tank shells, anti-tank rockets (like Bazookas or Panzerfausts), or high-explosive payloads while inside a vehicle sounds like a generic, muffled infantry frag grenade. This completely removes the immersion of commanding a heavy tank. This pitch outlines a rework to vehicle hit feedback to emphasize raw kinetic impact, distinguishing between armor non-penetration, heavy spalling, and near-misses.
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