I have mentioned it a lot but I am revisiting because I just discovered ARMA 3. If we make longer form content like ARMA or Bladestorm or even Battlefield and Titanfall’s Attrition we have a new way too keep everyone entertained.
I haven’t gotten to play a really hardcore tactical shooter yet. R6 Siege is a laughing stock of that genre. Aside from that game I haven’t been able to play them. Enlisted being a arcade game is amazing but it has potential to play another way as well.
Leave thoughts in the comments, couldn’t stop you if I wanted to anyway.
What is a long form content?
I have’nt played any of those games except for siege and the older Battlefield games, could you describe what you mean by longform content? I played games like planetside or heroes and generals where there was a larger overall war between factions going on is that what you mean?
I liked a lot of the parts of R6 Siege the bullet penetration through walls and stuff was awesome, and the sound was really good even with bargain bin headphones I could always tell a direction I heard sounds in well. It’s a shame it ended up how it did I think it could have been a lot better.
Agreed on Siege, I especially hate how the made scopes and stuff part of HUD so it screws any realistic ADS.
By longform Content I suggest 2 things.
One idea is a multi real life day event or match that continues and plays a large number of days maybe even a month in game. This is an example from ARMA
Second idea is much shorter. A couple of real life hours and multiple in game days. This idea is from Bladestorm.
Both are all inclusive with a huge maps, night ops, espionage possibly, and a couple of other fun things.
This is what I mean. But it is subject to other possibilities.
I like these kinds of modes, this game probably has enough maps to keep it interesting. That Heroes and Generals game had like a Risk type of meta game mode where the battles you fought represented cities or factory or airfield on the map, and each faction had to capture most of the capital cities to win. It was pretty fun to see your progress change the map, or to join in a fight where you had sent resources to.
From what I’m seeing here this seems almost something like a clans battle where your people will actually make the difference whether you win or lose and how many people are online or not
Given that most of the campaigns have all the maps actually connected, as you can see from aircraft, I would at the VERY LEAST like to see a full scale attack mode with considerably larger areas of usage.
Look at Normandy for example: if it starts on the D-Day invasion, and pushes back to the next area behind that, connected by countryside. Rally points would be more useful, but so would other forms of transport, such as armored cars or even the trucks. AT mines would be paramount to slow the advance.
Essentially it would play out like one MASSIVE invasion mode. Each “POI” (each of the current “maps”) would have its own invasion objectives, 5 objectives to capture that POI fully. However, instead of attackers having 1000 tickets, it feeds from a much larger pool of tickets, like 7,500-10,000.
This is because rather than just trying to capture all the objective in one section, it instead is for the ENTIRE invasion, including the in-betweens of the areas, with a few capture points along the way to serve as a way to get extra tickets but also more forward spawns.
Side objective locations could be part of this as well, such as artillery locations, that must be held in order to use artillery within its range.
5 POI, each with 5 objectives, and give or take 3 objective on in-between areas = 30- 35 objectives total
As far as time to play these:
it will obviously take considerably longer to play than a standard match. I don’t expect players to participate in the full battle each.
Instead, after 30 minutes of play in that lobby, you can leave with NO PENALTY.
Furthermore, if the team that you fought for WINS you get the 50% win bonus on that score added after the fact as well!
It would take a LOT to do, but it would most definitely pull a really large number of players to it. Especially because field guns would have a lot more usage, tanks could be used to their full potential, defenses could take some time to build up to actually make it difficult for attackers upon the initial push of an area, and snipers, AT mines, and other ambush tactics would SIGNIFICANTLY impact gameplay in the in-between areas!
Kind of but Enlisted isn’t quite set up for it at it’s current state so it’ll continue to be played on a match by match basis. My second suggestion is still my favorite and would probably be best.