Little rework of spawn protection (disable after 1st shot)

atm players who have respawned on rally point have spawn protection for ~5 sec, they are invincible. That is good mechanic tho, but sometimes if the rally point is placed, lets say, inside a building, you see how tons of immortal zergs coming out of that building and you can kill them
So i`d suggest 2 ways to make it better a little:

  • Disable spawn protection after 1st shot: if you need to take a cover, you have 5 sec to do it, if you decide to fight, you have 1st shot advantage
  • Change hitmarker color when you hit a player under spawn protection (it will reduce amount of complains about cheaters, immortal players, bad hitreg and so on)
5 Likes

Just remove it entirely on rally point

2 Likes

No, this would result in people sitting right in front of it and draining tickets. We already have enough problems with META (arty spam especially on invasion maps). I’d say you get like 5 seconds protection (so you can get into cover)

feels more than 5 seconds tbh.

the different colored hit indicator is a good idea.

just remove the rally point if people get killed in its vicinity.