Tab with perk changes inside
| New | New | New effect | OLD | old effect | ||
|---|---|---|---|---|---|---|
| points per level | levels | Points | Perk Name | |||
| Moblilty perks | ||||||
| 1 | I | +50% Speed of changing pose | 0 | +50% Speed of changing pose | 1 points cost now | |
| 1 | I | +100% Speed of extinguishing fire on a soldier | 1 | +100% Speed of extinguishing fire on a soldier | ||
| 1 | III | +20% Movement speed while crawling or crouching | 3 | +60% Movement speed while crawling or crouching | ||
| 2 | II | +25% Healing speed of allies | 4 | +50% Healing speed of allies | ||
| 2 | II | +20% Maximum jump height | 5 | +40% Maximum jump height | 4 points cost now | |
| 3 | II | +5% Run Speed | 6 | +10% Run Speed | not available for medics? Available to pilots | |
| 2 | IV | +25% Climbing Speed | 7 | +100% Climbing Speed | ||
| 3 | III | +25% Medpack usage speed | 8 | +75% Medpack usage speed | 9 points cost now | |
| 2 | V | +4% Weapon aim speed | 10 | +20% Weapon aim speed | ||
| 3 | IV | +12.5% Building Speed | 14 | +50% Building Speed | 12 points cost now | |
| 16 | I | +15% Sprint Speed | 16 | +15% Sprint Speed | available for tankers&pilots | |
| 1 | II | +15% speed of boarding, leaving and switching seats in vehicle | 2 | +30% speed of boarding, leaving and switching seats in vehicle | ||
| 1 | III | -33.3% speed loss after gear shift (Driver Perk) | 3 | -100% speed loss after gear shift (Driver Perk) | ||
| 2 | II | +25% speed of using brake (Driver Perk) | 4 | +50% speed of using brake (Driver Perk) | ||
| 1 | V | +30% speed of extinguishing the vehicle | 5 | +300% speed of extinguishing the vehicle | ||
| 4 | II | +45% speed of gear shift (Driver Perk) | 8 | +90% speed of gear shift (Driver Perk) | ||
| 3 | III | +10% speed of vehicle repair | 9 | +30% speed of vehicle repair | ||
| 16 | I | Change the type of ammo without losing reload progress (Loader Perk) | 16 | Change the type of ammo without losing reload progress (Loader Perk) | ||
| 2 | III | -20% Damage when hard landing with a parachute | 6 | -60% Damage when hard landing with a parachute | ||
| 14 | I | -100% Effect of head-swinging during sharp maneuvers | 14 | -100% Effect of head-swinging during sharp maneuvers | ||
| Vitality perks | ||||||
| 1 | I | +100% Stamina regeneration speed | 0 | +100% Stamina regeneration speed | 1 points cost now | |
| 1 | III | +33.3% Breath holding time while aiming | 3 | +100% Breath holding time while aiming | ||
| 2 | II | -25% Effect of head-shaking caused by nearby explosions, -12.5% duration of concussion | 4 | -50% Effect of head-shaking caused by nearby explosions, -25% duration of concussion | ||
| 1 | V | +20% Health regeneration out of combat, +10% Health regeneration speed out of combat | 5 | +100% Health regeneration out of combat, +50% Health regeneration speed out of combat | ||
| 1 | V | +20% Uses of medical bag | 5 | +100% Uses of medical bag | ||
| 2 | III | +33.3% Stamina | 7 | +100% Stamina | 6 points cost now | |
| 4 | II | +100% Health restored by medpack | 8 | +200% Health restored by medpack | ||
| 4 | IV | +10% Resources available for buildings | 9 | +40% Resources available for buildings | 16 points cost now | |
| 3 | III | +66.7% Health restored when healing allies | 9 | +200% Health restored when healing allies | ||
| 2 | IV | +20% Aim stability with firearms after receiving damage | 11 | +80% Aim stability with firearms after receiving damage | 8 points cost now | |
| 16 | I | +35% Vitality | 16 | +35% Vitality | ||
| 1 | I | +20% Flight stamina regeneration speed | 0 | +20% Flight stamina regeneration speed | 1 points cost now | |
| 3 | III | +7% Flight stamina | 9 | +20% Flight stamina | ||
| 2 | III | -6.7% Power of control loss after the blackout | 7 | -20% Power of control loss after the blackout | 6 points cost now | |
| 16 | I | +30% Endured negative overloads, +15% endured positive overloads | 16 | +30% Endured negative overloads, +15% endured positive overloads | ||
| Handling perks | ||||||
| 1 | I | +50% Weapon changing speed | 0 | +50% Weapon changing speed | 1 points cost now | |
| 1 | II | +7.5% Speed of decreasing of the shot spread after quick turning, -12.5% Shot spread after quick turning | 2 | +15% Speed of decreasing of the shot spread after quick turning, -25% Shot spread after quick turning | ||
| 1 | IV | +25% Melee damage, + 5% Melee attack speed | 4 | +100% Melee damage, + 20% Melee attack speed | ||
| 3 | II | +25% Throwing range of grenades | 6 | +50% Throwing range of grenades | ||
| 2 | III | +15% medkits available in medkits box. | 7 | +50% medkits available in medkits box. | 6 points cost now | |
| 4 | II | +10% Mortar Ammunition | 8 | +20% Mortar Ammunition | ||
| 4 | II | +6% Firearm reload speed | 8 | +12% Firearm reload speed | ||
| 5 | II | +12.5% Flamethrower fuel | 9 | +25% Flamethrower fuel | 10 points cost now | |
| 2 | V | Greater chance to get in downed state upon taking fatal damage, +10% downed state time before death | 10 | Greater chance to get in downed state upon taking fatal damage, +50% downed state time before death | ||
| 4 | III | +4% Firing rate while using bolt action rifles | 12 | +12% Firing rate while using bolt action rifles | ||
| 3 | IV | -10% Firearm vertical recoil | 14 | -40% Firearm vertical recoil | 12 points cost now | |
| 16 | I | -30% Firearm horizontal recoil | 16 | -30% Firearm horizontal recoil | ||
| 3 | II | +50% To the number of uses of the repair kit | 6 | +100% To the number of uses of the repair kit | ||
| 5 | II | +10% Modules durability restored after repair | 10 | +20% Modules durability restored after repair | ||
| 16 | I | Improved targeting skills of a tank gun (Gunner Perk) | 16 | Improved targeting skills of a tank gun (Gunner Perk) | ||
| 16 | I | +20% Tank gun reload speed (Loader Perk) | 16 | +20% Tank gun reload speed (Loader Perk) | ||
| 2 | IV | +7.5% Angle of focused and peripheral vision | 8 | +30% Angle of focused and peripheral vision | ||
| 15 | I | +50% Range of detection of enemy aircraft | 15 | +50% Range of detection of enemy aircraft |
Notable changes:
- Sprint & run speed perks for pilots are back.
bugs?
- Medics lost access to run speed perk.
- Rider on bikes have access to pilot perks: ‘+50% Range of detection of enemy aircraft’, ‘-100% Effect of head-swinging during sharp maneuvers’ & “+30% Endured negative overloads, +15% endured positive overloads”? Why?
Cost changes:
1.+40% Resources available for buildings now costs 16 points, almost double from old cost of 9. It is possible to get in negative vitality perks points.
2. Vertical recoil is 2 points cheaper, you can just take 1-2 levels out of 4 to save more.
3. Engineer Building Speed perk is 2 points cheaper, also can just take 1-2 levels out of 4.
4. +25% Flamethrower fuel perk costs 1 point more.
5. No more 0 cost perks, ‘+100% Stamina regeneration speed’ cost 1 point now.
Questionable changes:
- Removing perks now costs silver? Why?
- Soldier upgrade card are nowhere to be seen, what happened?
- There are 3 ‘tiers’ for perks, you can’t just take vitality 16 points directly, you need to spend 6 points on 1st tier perks. This means new tier 1 soldiers may not take classic “sprint+ vitality+vert. recoil” package. Yet, if you had those perks before merge, you’ll keep them.
Edit: Even after forum update, spreadsheets are still barely readable.



