Limit the number of Saboteur to 1 per team

No one ever really thought that class would be strong. As a result, no one was even afraid of it.
The vast, overwhelming majority of people were simply disgusted by it, because that class just doesn’t fit the game’s fundamental concept. Which is to have the highest number of bodies on the objective for as long as possible and as quickly as possible.

People just criticized the fact that it’s completely unnecessary. And it’ll be annoying to play against. And it doesn’t actually add any fun situations for all players on both team, except for the ones who are playing it at that moment.

Trying to create the impression here that people were afraid of it is complete nonsense. And it certainly wasn’t nerfed because of something like that.

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Oh, excellent. You can’t actually respond to the point, so instead you try to derail the conversation into a dead end while trying to paint your opponent in a bad light. How cute. I think you’re just not that bright. You probably haven’t even read Immanuel Kant, which is why even discussing the phrase “I know God personally” with you isn’t particularly interesting.

Anyway, go ahead and look at them. I’m not stopping you. I never hid them. You can check if you want, but honestly no one else asked for it. If you needed my permission — there, you have it. Go ahead.

And what exactly is the reason? Come on, tell me — what exactly am I promoting that is so personally beneficial for me? Can you actually substantiate anything? I guess I’m asking too much from you. Well, sorry about that.

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I saw a multitude of comments saying it would be a broken class roaming grey zone in disguise without being targeted by bots (fear) but eh, whatever you say :person_shrugging:

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Feel free to check out the discussion under the post announcing it.

that was for guerrillas not for saboteurs

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Both.

In fact I should say all 3, as the same happened with paratroopers.

As long as it’s not assaulters, it’s wrong…

Eh.

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snipers are 3-5 same as guerillas. they both have roles that favor not being in cap. snipers are usually 100+m behind, while guerillas are somewhere inside enemy grey zone. both are not productive for playing objective.

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It’s really amusing to see a person criticize someone else for doing something that they themselves do right after.

You genuinely make me laugh.

paras got nerfed to the ground and now they are close to be useless so yea they were somewhat OP

the guerrillas at least from my view and from which information we got from developers i though they gonna become game breaking but well… at the end SF meta was worse so whatever

but the saboteours where guerrillas on diet and almost useless to my view
hell even their main funtion as cammoflage released broken for some reason

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But snipers can potentially help the team because they have an engineer in their setup. Partisans are essentially 5 assault troops with the ability to enter the gray zone. A saboteur is the same thing, but just one unit with the ability to disguise.

And here a serious question arises.

If professional players mostly focus on the markers above the fighters’ heads and deal with them very quickly, and over time this problem will only become more obvious, then the question of limiting the number of saboteurs that can be used simultaneously in one battle inevitably comes up. Because 2-3 saboteurs seriously cripple the potential of any side when manpower is needed.

and saboteurs could possibly destroy 50 rally points… in reality snipers are as useless as saboteurs cause people who use them stay 50-100m behind cap. guerillas are mixed bag cause some people can get good results with them and some people just suicide them into enemy cause it is assault squad with 3-5 people instead of 7. why would you want assault squad with 2-4 less people? not to mention assault squad that is not defending cap, but is in grey zone killing enemy or tanks?

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Potentially, anything can happen - I destroy plenty of rally points and lay mines without even using the saboteur.

If the defensive line is dense and your opponent is already in front of the objective, the saboteur won’t change the situation - it’ll just make it worse by taking away manpower that would often be more useful. It’s an extremely situational class.

A sniper can throw the game - and often does - but there’s always at least some way to be useful. A saboteur, on the other hand, is what you pick when you can’t break through the enemy line and try to get behind them instead.

So what’s the point of having more than one player using that class?

It’s what I’m saying.
Paras got nerfed to the ground. They were very good at release. Then got nerfed a bit once… and were perfect.

Then those who hated the class on a personal level got it nerfed even more. Not because it was op.

Because they hated the concept.

Same happened with commandos as we saw, but those didn’t get nerfed (yet).

Now the saboteurs. I find the concept of it interesting. So I’d prefer if the class got some polish… But instead what I see is the usual will to nerf to the ground.

It’s why I’m not for limiting it here. Although I’m not against it either in this suggestion because I really think not much would change if it were the case. (I’m neutral with this suggestion).

I’d really like the concept to be polished… but that won’t happen because of all of those who just hate the concept and want it gone instead of perfected.

If we only listened to this “crew” all that would remain in Enlisted would be assaulters. Mortars, flamethrowers, snipers, commandos, paratroopers, HE tanks, fighter planes and of course saboteur would get removed. Because it doesn’t suit their favourite way to play.
Same is happening everywhere with what is called “cancel culture” nowadays, too.

It is what it is :person_shrugging:

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I’m not in favor of removing them - and sure, they can be improved - I’m just for making sure they don’t consume reinforcement points and are used more reasonably. Simply limit how many of them can be used in a team. Initially, I was in favor of giving them at least 25/25/25 stats.

At minimum.

But that wasn’t done, and instead they gave a free slot where you can only put this class. And what I’m seeing now, based purely on my personal experience, is that a newbie gets a single 5 BR weapon, puts everything into their setup, takes a saboteur in the free slot, doesn’t disguise as the enemy, runs around like regular infantry, and ends up ruining both defense and offense through near-total inactivity. That’s my issue.

I’m in favor of improving the class, but at the same time introducing some kind of threshold or restriction for using it.

Because I’m tired of attacking objectives alone while useless teammates run around, unable to realize the class’s potential.

That’s why I’m not advocating for removing or nerfing it, but only for limiting the slot.

I’ve already explained why above, and I think most people understand this reasoning.

If you create a thread about improving the saboteur itself - I’ll support it. But right now there’s a bug, as the respected helper mentioned, and there’s a possibility to take three of them at once. Even having two at the same time is highly questionable.

That’s why I created this thread.

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i dont want polish tbh i want more Polish. hehe get it?

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I agree (in fact now that I read it what we want might be very much aligned)

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Don’t think limiting the use of saboteurs, or anything else for that matter, will really fix the problem portrayed.

There are probably 3 main types of Enlisted players.

The point players… brings assault, rifleman squads…
The support players… engineer, snipers, etc
Then the vehicle guys.

If you’re the only guy on a team assaulting while your teammates are all “supporting” is that really anybody’s fault? Yeah obviously you’d like them to “assault” but if that’s not how they like to play, what can be done?

The game probably just needs match-making based on overall squad composition.

Those 8 minute matches are almost always the result of a whole team of assault players vs a team of supports and a single saboteur isn’t going to change that.

Apples to Oranges I know, but success in a hero shooters is usually reliant upon a balanced team combination.
Dps, healers, tanks.

Enlisted is the kind of the same. A good balance of assaulters, supporters, and vehicles should result in a good match. But when that balance is off, it’s usually a steamroll.

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It’s all clear that the matchmaking system isn’t working properly, and this has been a long-standing issue.

The real question is whether we should give players even more ways to ruin the match, considering the situation we already have.

Essentially, the Saboteur is just an easy way to skip your turn for vehicles. You keep spawning tanks and planes while being completely useless, and once you hit the limit, you take the Saboteur, kill yourself, and now you’re closer to getting another plane or tank — all while stealing points from your team. You could complain about blocking spawn points with barbed wire, but if you check the replay, how exactly are you supposed to prove and report this kind of abuse?

A lot of players don’t understand the class and use it incorrectly. If it were possible to introduce some kind of requirement for this class — like 10-20-30 kills or builds — then fine. But they won’t add that, so the most obvious solution is to simply restrict or limit this class

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That’s complete nonsense coming from someone who doesn’t understand the basic mechanics of this game at all.
If you have all squad slots available, there’s literally no limit to how many vehicles you can take in row.

The only restriction is that if you’re killed in a plane without taking damage from an enemy, you can’t take a plane as your next squad.

The only limitations of tanks is two per team. Not in how many in row you can use it.

You are not quite bright. And you obviously have no clue what you are talking.

So a single guy using a saboteur can ruin a whole match?

And even if they could, they’re probably useless without the saboteur so I don’t understand how limiting them will change anything.

And players not knowing how to use something is a bad reason to limit the use… how else they supposed to get better? More use!