Thats just not true. The maps actually are decently sized. The issue is the placement of the objectives. Even battlefield style suppression would be better than literally none. It is glaringly odd the game has 0 suppression effect.
100m spawn-cp isnt really appealing and even 200m isnt much consider the effective range of GPMGs such as the MG34, which starts at 200m.
robhir do you also have stats for how many games won by attackers/defenders (and per game mode)?
That thing IS insane, its like a DT-29 on steroids and I love it.
no. sadly those data are not available in replay info. there is possibility of that info being in replay file, but it would require downloading terabytes of data and parsing through them to find that information.
I don’t say it’s unenjoyable. But it definitely isn’t “insanely good”.
It’s slow, you can’t react as fast as you would with Thompson. And you basically need to be at least in crounch to effectively shoot at 40m+.
Yeah, you can have fun on close combat. But basically any high capacity mag weapon would pretty much similar effective.
The end game soviet MG from Berlin is way superior in comparison to vickers.
I think he means mgs must be buffed and also limited to make the game realistic
Play MGs properly then you will se the Vickers is better, they are not ARs or SMGs.
Geez, whatever you say. You can’t even recognize good weapon lol.
I would love to see your stats.
If you would play MCs properly, you wouldnt play MGs anymore.
I hope I can replace my M1A1 with something else for my paratroopers.
They will definitely add tech tree paras. And we yet to see how customizable they will be.
But I think you will most likely never be able to change event weapons on event paras.
I could be always wrong.
God, I hope so.
The carbine just feels like water. Its so inconsistent.
2 shots to kill somebody, or 4 shots.
Your crosshairs are on somebody?
Too bad! Your bullet decides to fly off into space.