So bombing runs are largely useless and unfortunately some people constantly call them in, meaning that artillery can’t be used in a useful fashion to cut off enemy, destroy strong points or whatever. It would be sensible to have a limit to the number of bombing runs that an individual can call during a match to ensure that others get to use artillery in a useful manner.
Noone like this feature … it needs serious rework … quadro did a video on this topic a few days ago
Huh Thats a new complaint.
Bombers are unstoppable.
Unloaded 2000 shots into a bomber +
cannon shots and it kept flying.
You absolutely have no chance of stopping a bomber from dropping its bombs, and trying to kill one after is slim.
Sadly the best way to kill a bomber is to run into it.
I’ve noticed the point of the bombers is less to do damage, and more to hold enemies out of an area. They would need an increase to lethality to make bringing them down easier worth it.
More than be OP ( the 2 or 3 minutes they need for drop can decide a whole battle) are only to much spammed, is irrealistic that bomber formation come one after another i think is better add a global cooldown to them
Like
They can used every 5 minute
And the xp/score divided between all friendly player
Agreed. Make it last resort type thing, like 1 bomber run per player per match, and make it so that you can’t call it first 5 minutes, and remove circle thingies on map and make it do 25% friendly fire damage and we’re good 
Actually what I can’t understand is why you can’t use artillery while a bomber run is launched. As it’s been said it does make all your “radio” guys useless for a long enough time (compared tohow long a game usually lasts). But that’s all these soldiers can do, otherwise they’re just the average basic soldier, so why matter adding them to a squad ?