After the merge i dont see any reason to prevent more regulations and limitations.
Defenders having infinite tickets is a big problem.
It just makes attacker to rush.
We need to limit defender tickets.
Another limit must be vehicle spam.
They are going to increase upgrade points for vehicles which suggests darkflow wants to highlight infantry gameplay even more, i like this changes.
Cooldown between every vehicle squad spam must be longer
No more “lets spam tanks and planes in every 10 second and turn game to toxic chaotic mess”
we already have that, it is what confrontation is, even then that change makes it still shit
Comfrontation is the fairest and best mod this game offers.
bruh it’s not a “mod”
then why are you complaining about invasion defender tickets if you like confrontation… your problem is answered right there…
I like the limit for vehicle spam in the Titanfall series. There is a countdown timer for the giant mech (Titan) to spawn, so a player is guaranteed to spawn a titan in the match.
Each time the player score game points a few seconds are taken of that countdown timer based on what action is done like killing enemy, killing bots, completing game objective, etc.
A player that do a lot will be able to spawn vehicle more often while the player that does not manage to score as much in a given time period is still guaranteed to spawn their vehicle.
If a similar system is implemented in Enlisted it could also prevent vehicle spam.
As long as a vehicle is counted ticket wise the same as a regular squad, i don’t see why that would be a problem.
Let people play the way they want.
The only issue that indeed exists is the ability of defenders to spam suicide plane runs without losing tickets - like every 30 second you can launch a predator missile strike or something.
But even there I would argue that the problem isn’t vehicle spam - but rather suicide runs themselves.
the trouble is vehicle grey zone, i know but i had a grey zone tank that could not be seen before it could hit and kill any tank before it could in turn be hit, it slaughtered both infantry and tanks for the entire match by itself turning the tide, i know good play but the was no way to flank it as it was on a far bridge to the left and covered by buildings to the right, the only way to kill it would have been a plane sadly no one even tried,