The whole set up/defuse scenarios involving them make more sense if we were blowing up battlefield obstacles, like heavily reinforced bunkers, street barricades and/or a series of very heavy equipment than (unsuprisingly) fragile radio equipment.
We have 5-6 random radio cabinets spread out across a town without even the paraphernalia or appearance to indicate that yes, we’re attacking/defending radio stations. Let’s just put the radios next to some pottery on shelves, or ornate rugs as if they were always there. Tables, headsets paper or recording equipment? What are those?
It’s almost as if they intended to use radios as temporarily fill-ins for other destruction objectives (Something I wish is the case)
Now, back to thematically making this work, and most importantly, for other campaigns. We can have special demolition objectives like barricades and wrecked vehicles to clear the street for tanks to push through (and unlock the next area) in Berlin. Pristine bunkers to demolish in Normandy on the way inland.
I genuinely cannot think of what would work for Tunisia, but radio sets seem… Eh.
It can also be made to play out like Destruction from Squad where the attckers would have to find the cache first which can use random spawn points similar to the variety in the next cap to next cap system they added a few months ago.
Could add all sorts, weapon/explosive caches, artillery pieces (remember how many ‘destroy the artillery’ objectives there were in the older cods? we even already have those models in game), intel safes, partisans (scratch that last one)… all these assets would take a even mildly competant person an hour or two to make. Honestly I’d rather they make the game function and balanced properly first, but it is a pretty minimal effort change
Yeah, current destruction objectives are huge cringe if anything (radio stations only… with very questionable placement as bonus), not to mention the “big boom” doesn´t even scratch the walls radio was positioned around. That is something game managed to do… with certain limits, where destructible walls in D-day invasion are best example. So why not expand on this small damage of bigger objects?
We need actual destruction objectives. Current objectives should be placeholder at best.
Apparently it was a real problem in Africa. I remember watching adventures of Young Indiana Jones where Germans in Africa (WW1) used classified documents as toilet paper, as there was no toilet paper anywhere all the secrets in a toilet
For me I also would like a more variaty of target. For example: radar station, commander bunker/post, Ammunition storage. Maybe even better, a disable Tiger tank. Axis has to defend or destroy the disable Tiger to not let them fall in to the hand of Ally.