Lets face it, balancing out the new system is gonna be hard work

there are countless ways to mess the game completely up with the new system, just as there are countless ways to improve the game by a lot.

Just imagine all the weapons needing a battle rating, this alone is pretty insane of a job to do considering that besides the obvious meta, most weapons performance is up for debate anyways.

Now lets combine all the possible squad set ups, and we’ll find out that even the most basic assaulter squad will out perform a maxed out rifle squad, by that logic it would that mean that the first starting SMG could be considered BR 3.0 compared to a rather late unlock semi auto rifle which would then be something like BR 1.5

This problem again shows how desperate Enlisted is in need of a weapon rebalance to begin with.

There is so many competitors in the FPS game market with much better weapon balancing, why do not play them and leave Enlisted?

To attract specific group of players, the developers need to make their game special, otherwise it will never be able to compete with other games with much stronger development team. We can not deny automatic weapons do make a lot of damage at short distance, one advantage of this game is weapons on some aspect perform closer to how they actuary do in real life than other “more balanced” game.

An explanation about balancing is here:

“quit the game, no balance needed”

yeah, good point, guess you are right I’ll go play minecraft now, you have opened my eyes.

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tbh id take rifle over mp28 at any given day.
But yes got ur point of problematic BR system and what fits where.

Exact same question has been asked rather numerous times from so called “HA” people that seems to be against the upcoming changes that brings balance & populated games.

Quite sure the balanced approach atracts more players than the cluster fk we currently have.
Balancing things doesnt necessarily mean automatics should be useless beyond 5m.

Quite sure it was exact opposite. The downhill began exactly when “Muh realism” was added aka suppression etc.

I don’t think starter smg will have br much higher than starter rifle. I think there will be a few weapons and vehicle having starter br to let new player use them.

Thank you to point it out, I have not played H&G so I should not comment about that game. That sentence have been deleted.

I am HA people and I am really glad to see developers using battle rating to balance weapons, so they do not have to change performance of weapon to balance it. If a weapon is too powerful, just increase its battle rating and let it face stronger counterparts, instead of nerf its performance, this is how balance and HA can be satisfied at the same time.

And just because BR is already a powerful tool to balance weapons, so I think a weapon balancing in terms of performance is not necessary.

Generally I agree. The new system has as much potential for being great as for being awfull.

Personally I don’t have high hopes but we need more (any) info.
Sounds like fully geared SMG squads mowing down newbies because they have low br weapons.

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I don’t recall suppresion being a thing ever in H&G. When was it implemented?

Also game went downhill after some questionable ballance changes and general direction it was heading. Not because of muh realism.
Unless you concider rifle bullet doing as much damage as pistol bullet realistic.

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Well duh, since when was managing a full class of kindergarten 24/7 crying kids ever easy ?

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2016 / 2018 somewhere around there.

One of the most memorable “balance” discussions in that game was johnson having 0.2 or something faster TTK than stg.
So in that sense I never actually had any issues with balance on that game regardless which side I played.

Muh realism if I recall around 2016? and ever since it was on steady down spiral.

It was OHK with mods, ofc heavy set badge was rather mandatory due to this exact reason that did prevent the ohk.
But since it took what 3 weeks? of bicycling circle on edge of map to obtain gold heavy set, the BA remained OHK for quite some time.

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They never had surpression iirc

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Were was HnG realistic?

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combined with the lovely cone of fire it was just super fun.

It’s called concustion and has nothing to do with suppression.

It’s in basically every game with explosions (even RTSes).

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I just checked some forum posts about suppression in H&G and it looks like it was never the case.

You are correct, confused it with the blood splatter shit that was effectively even worse than suppression combined with cone of fire.
Together they formed something beyond worse than supression ever have been in any game.

Then I return to my point that H&G failed due to bad balance, poor decisions and technical issues.
Not because of some realism that was never present.

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Concussion that can be regarded as muh realism came around -16 / -18
Cone of fire is well debatable it was just shit.
As well as the blood spatter shit that was there to force ppl to seek cover rather than do rambo stuff which can be as well considered as forcing realism.

that combined with the fact that playercounts kept just dropping ever since after these lovely additions id say theyr attempt to force realism to gameplay was more than major factor for massive playercount drops.

I don’t see how a gun firing at 30dergee angle is realistic.

I’m yet to see similar thing in any realistic game.
It was just an idotic mechanic, nothing more.


Also I’ve just checked reviews on steam from 2016/2017 (the most negative reviews).
Most complains are about: technical issues, grind, ballance, maintnance cost.

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