Okay, let’s discuss them.
I wholeheartedly dislike the new direction in terms of killing off historical battles because it is the only reason I got interested in this game at all.
I had thousands of hours in other FPS games, but I switched to Enlisted when I learned that finally there is a game where one can enjoy the atmosphere of an early war engagement, where little crappy tanks like T-26 and Pz III are actually scary, where unique weapons never before seen in video games are deadly - like PPD or MP-38.
Once you destroy this feeling of Moscow, I will have no reason to play this game.
I was lured by the very WW2 looking screenshots and videos, and I bought some historical premium packs like BA-11 and Pz 38t just to show my appreciation and vote with my wallet.
And this is the direction I was supporting both financially and with my play time.
This is what makes Enlisted unique for me. Without map-gear-vehicles authenticity it’s just another FPS game.
I have been quite unhappy with the direction Enlisted has been going towards: paper weapons or weapons that only saw prototype stage being added time after time (e.g. RPD, AS), iconic WW2 vehicles locked behind paywalls (e.g. StuG, Jagdpanther, Churchill), weapons and vehicles that didn’t exist at the time of the battle being added to progression (e.g. MKB and Pz IV F2 in Moscow).
And I was hoping that with a big overhaul we would remove/limit these anachronisms and bring Enlisted more in line with history (while also maintaining game balance).
Instead, I am now told, on the contrary, Enlisted is bound to become just like every other “WW2” game - a mixed bag of vaguely war-time equipment, on vaguely war-time maps.
For me this defeats the purpose of the game, and I have no interest in playing that (or proving something in custom games just to make a point that WW2 games should stay WW2).
Combining 5 separate German progression trees, for example, is a good change.
But each map should absolutely have limitations on equipment that can appear on it.