I’ve never seen you write bullshit like USA too weak nerf Germany
don’t worry you’re not the only USA main here, we are a dying breed because of the crying from the russian side and the german side
And from the ashes of the usa main the new british main born
there is no difference between british and americans change my mind
I mean…
I’ve done a bit.
As for the map, the OP is 100% on point for the issues with the first cap, but also like @67929529 pointed out, this map like many others in Berlin lacks sufficient prebuilt defenses on a number of it’s caps.
Posts like this are required to be an X main:
US main: Every US soldier should spawn with an M1 garand for historical reasons.
Also US main: so what if the M2 carbine was never used in Normandy lmao. it’s just a game.
Russian main: MG34s are laser weapons!!!
Also Russian mains: PPD/PPSH are high skill weapons, git gud scrub>
German main: well you see there’s a lot of variables that aren’t currently modeled in game that make the Germans sooooo good. Quality krupp steel, heat treated and tempered with volendrung was literally never penned by a T34.
Well if Players are to dumb for build defense its their fault
There’s not enough time. You lose a point and the enemy is already at the next one by the time I respawn or fallback.
I main engineers and there’s just not enough time to prepare much.
The thing is, the time between caps is often insufficient to build up defenses on caps. And if they’re defensive fallback points, there should be defenses built there already, shouldn’t there?
Spawn at first point
immediately get shot by invaders because they spawn within LOS of first point.
Lose point
respawn at new point
Immediately get shot by invaders who are in LOS of second point.
I guess one of my main problems is that the devs need to decide whether they’re being historical, or whether they’re changing the game for the sake of balance. Somewhat ahistorical stuff is fine, but you have to give the other people ahistorical stuff to keep things fair. Either you’re balancing things for gameplay or you’re making a simulator, you can’t really do both.
I’d rather them slow things down and be a tad more realistic. (ie. delete bunny hopping, dropshotting, auto weapons spam)
but the OBT crowd seems determined to make this into another F2P calladooty game.
“more people should have bolt actions”
“hurrr soviets had entire COMPANIES armed with SMGs”
No i today played with a group of same german player in church invasion map before the first cp fall they go in the second cp and build defense so after the first fall the second is a fortress to conquer, if pre build defense have to exist they have has placed only in the first cp max for the second for the rest is a player job, this is caused only for an Extreme lack of cordination and an enourmous necessity of kills for xp
I don’t enjoy sub ten minute matches and core gameplay mechanics relegated to me frantically choosing between defending or running back several points to have just enough time to fortify.
Something i’ve been complaining about since CBT. Matches are so quick the only viable tactic is to grab full autos and run straight at the point. cap timer goes super quick, proximity of points is super close. Anything more complex than a slight flanking manuever is wasting precious seconds of your ten minute match.
I disagree with this. We have some prebuilt defenses already, rather obviously. The thing is, it’s often not where it needs to be. When it is on a point, it is predominantly of the “destroyed instantly by invaders calling artillery on the cap” variety.
It also doesn’t help that we often have capture points in wide open areas, on several maps, even when there are defensible structures right next to the cap in question. (which makes no sense, why is a bunch of sandbag defenses a cap point rather than the concrete ruin right behind it?, or the middle of the street instead of one of the buildings nearby) and so on.
Well the game is bades on a real war defend give time for complete fortification fall back repet
Yeah I’ve fought in war before but thank you for the knowledge.
Sure, but we have better fortified positions we could fall back to, but can’t, because that’s not where the cap is, even if it’s just 10m away, because if we don’t have bodies on the cap, it’ll get rapidly pulled away.
sandbags need a buff IMO. Proper built sandbags can withstand explosions. (hand grenades/ arty etc.)
if a grenade lands remotely near it they get annihilated, if a molotove flame touchs it, the sandbags die.
Sandbags are what, 30-40lbs each?
Also any defenses should only be deconstructable by other engineers or require bangalores or something. Hedgehogs are a minor inconvenience at best. sandbags get vaporized immediately.