Lehrter Bahnhfor West rework

This has got to be one of the worst maps in the game, not only is it far too small and easy to spawn camp but the side attacking has an easy out when it comes to tanks. Other tanks can easily spawn camp and snipe across the map in the gray zone from their spawn. When using a tank they commonly get stuck on objects that they shouldn’t leading to them getting destroyed.

I’ve seen non-stop explosive spam wipe out all the cover outside except for the destroyed tanks, cars, and other things. Still leaving tanks getting stuck in some cases on nothing, as the Soviet side it’s easy to get spawn trapped in an endless loop while the enemy captures the objective with a single tank. On the German side, it doesn’t encourage tactical play and is still the “bot farm” but instead of bots it’s players. This should be about tactical engagement instead of explosive spam and constantly overrunning the new objective the second the objective changes. For someone that plays all factions I don’t find this balanced or fun, I don’t mind losing or having complete steamroll matches in fact it happens quite often due to the random swap of factions because the player base wants to move to a different faction all at the same time, Which is a whole other issue that needs to be resolved that I’m not going into.

I propose getting rid of some of the train car clutter, extending the map boundary and adding A little bit more cover inside like sandbags and things. As well as reworking tank spawns, and infantry spawns. That way both teams have a chance at winning instead of just one, every time I have played on this map it’s always been one sided I feel this would fix the problem.

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They need to make train carts destroyable objects. It would make certain maps much more playable