Larger maps or have a delay for the assaulting's team from capping points

I’ve only been playing for a few days not but I’ve noticed that once a point is capped they are in eye sight of the next point and with a good push and hit 2-3 caps in a row without any trouble. I think it would be nice to see some of the points a bit more spread out or once they cap a point they have a 30 second or so delay before they can push to the next point. (Game mode is Invasion)

This would give the defending force to be able to use engineers more and get they squads in a good position to defend. But not long enough for people to completely turtle down

This might not be something that people agree with but this is just a suggestion and it would be great if other people can post they thoughts on this.

2 Likes

For reference, the game mode is invasion.

Thanks ill change that in the post

I personally think that the current system is fine. In war, you would not wait with your attack to let the enemy mount a new defense. Especially considering that when you do run into a team that actually knows how to defend, with things like MG nests, tactically positioned tanks, some snipers maybe, you can literally hold back the enemy at any point.

Is war the 3 neutral points?

He means in real life I believe.

And he means that this is not real life

You could just retreat from the previous point 30 seconds earlier and prepare your defences accordingly.

True but as a new player i never know where the next point will be

That requires an aware player 1 match per map to figure out
New players would prioritize staying alive over the objective anyways so that’s not much of an issue