The current size of capture points seems inaccurate/ lacks the ability to give incentive to spread out within defense leaving long range support roles being forced to stay at a distance for safety or to rush the point to keep defence leaving your radiomen and snipers in more dangerous combat zones than they should be in.
Another point I would like to add is that it the inaccuracy of everyone in one building.
1.It makes it to easy to just kill everyone in the building with an explosive pack or a tanks well placed aim twords a window.
2. It lacks tactical purpose. Why would everyone in a city’s defense suddenly decide one building is more important than a collective of buildings for tactical troop emplacement??
Let me know some suggestions/ facts I might of missed
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This is the general issue concerning maps.
Many of them are too small/ playable area is too small. It makes us harder to flank/ make usage of light tanks and bikes and encougerages spawn camping with power creeps, especially since the cps are like 100m away from the spawns.
Tactic doesnt exists. Spam smgs and mgs.
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Agree, I think bigger maps would be needed though, which would be great too
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Make maps bigger and yes increase cap zone size, or possibly make 2 or 3 cap zones per sector
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