Kugelblitz is actually crazy good

its a time fuse fragmentation round, the mineshell specifically forgoes fragmentation with a thinner casing and lower gun velocity for more high explosive.

the mineshells are the only reference ammo that makes sense to why they made the explosion the size of a pool. unless someone added an extra 0 somewhere

everywhere you look it is one of the 2 main types of ammo used

After having been used Kugelblitz extensively, i’ll say that the 2x 30mm HEI going off at the same time causes big splash damage for being only 30mm(Altho it somewhat makes sense since that HEI designed to have huge amount of HE fillers IIRC)which can causes AoE dmg and wipes out infantry cluster very fast. Also yea, like when this thing is on the field it’s better just give up using any paratroopers for paradropping because that’s just asking for the quickest way to respawn screen. This is something that could be problematic but the other talking points like “It’s actually good against tanks as well just shoot barrel” and “Flanking with it can kill even BR 3 and 4 tanks”, “It can massacre BR 2 tanks!!!” is honestly kind of a stretch and doesn’t holds much truth if you ask me. Every BR 3 can kill BR 2 tanks very well and flanking could make even BR 1 tank can kill BR 5 tanks that i don’t really see the problem there. Like i said, the only could be problematic thing about it is i think it’s anti-infantry capability caused by HEI shell in it’s ammo belt that honestly, it would still be as good on BR 4 if it gets nerfed to BR 4 anyway.

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With all due respect, this take feels like it came entirely from the Practice Range and nowhere else — and I think you know as well as I do that the Practice Range is a single-player sandbox where every target sits completely stationary, side-on, with its barrel profile presented to you on a silver platter. That has almost nothing to do with what happens in an actual match.

The Kugelblitz is a BR3 SPAA with paper-thin armor. In a real game, trying to sneak this thing close enough to a same-tier tank to pull off a clean barrel bust is borderline suicidal. You’re talking about closing the gap to 20-30 meters against vehicles that will almost always be facing directly toward you. If you pull that off against an aware opponent, they frankly deserved it. Most of the time, you’ll be engaging at 100 meters or more, against frontal armor, with a gun barrel that’s angled or partially obscured — and at those ranges, the dispersion on the twin 30mm cannons means your shells are going everywhere except precisely where you want them. The Practice Range never taught anyone that lesson.

Now, can the Kugelblitz shred some tanks at close range? Sure — but ask yourself which tanks we’re actually talking about. It’s almost always someone who brought a low-BR vehicle into a match it has no business being in. That’s not the Kugelblitz being overpowered. That’s the game’s own matchmaking rules delivering a well-deserved slap to players who think taking a T-26 against King Tigers is a viable strategy. There’s a reason the community treats stuff like that as a running joke rather than a balance concern. If you queue a tin can into a BR where 30mm autocannons exist, you’re going to get opened up — and that’s a punishment for poor vehicle selection, not proof that an SPAA needs its barrel damage nerfed.

And let’s not forget the opportunity cost here: every team only gets two tank slots. Bringing a Kugelblitz means you’re occupying one of those precious slots with a vehicle that has zero meaningful anti-armor capability beyond this extremely niche barrel-busting trick. That alone is a hefty price to pay. If someone still manages to make it work in a real match, more power to them — they earned it.

I don’t own the Kugelblitz myself, so I’m not here trying to protect my investment. I just don’t want to see the suggestions forum flooded with takes that were theorycrafted in a vacuum and presented as balance issues, while ignoring every practical factor that keeps this vehicle firmly in check during actual gameplay. Let’s keep the feedback grounded in reality, yeah?

If it really needs a change, the answer isn’t a performance nerf — it’s a BR bump. Move it to BR4, keep everything else exactly as it is. Its 30mm cannons will still do their job against aircraft, but the ground targets at that tier won’t be as vulnerable to getting their barrels stripped. Simple, clean, nobody’s purchase gets invalidated.

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Do not need the noobs who buy this taking up Tiger 2 slot with an anti air.

Except the people allergic to venturing further past 3.

No, neither the Kugelblitz nor the Skink are “crazy good”.

The current BR 3 Kugelblitz is also not a BR 4 vehicle. It is arguably not even a BR 3 vehicle. Nor is the Skink for that matter.

The Kugelblitz is a situational vehicle, meaning that only in certain situations is it really useful. The same holds true for the Skink.

On many maps the Kugelblitz/Skink is simply not useful. The Kugelblitz/Skink cannot take a hit from any decent BR 3 tank, it gets destroyed instantly when any decent BR 3 medium tank hits it. The Kugelblitz/Skink only has a chance on maps where the enemy can be engaged at range and then only if the Kugelblitz/Skink gets the first shot, preferably on the side or rear of the enemy vehicle. On maps where the line of sight is very short the Kugelblitz/Skink simply will be destroyed by enemy infantry without it being able to do anything useful. This can be seen for instance on the new Normandy beach maps where the trees basically force every vehicle to more or less blindly rush in at point blank range.

The current Skink as well is a BR 2 vehicle at best, if that. For the same reasons as listed above for the Kugelblitz.

Encountering a Skink or Kugelblitz in situations that favour them do not make either of them proper BR 3 tanks. Situations that favour the Skink/Kugelblitz are when they get the first shot on the enemy flank and at range on those few maps that allow that. Situations like that still do not make the Skink and Kugelblitz proper BR 3 medium tanks that can engage and destroy real BR 3 medium tanks from the front.

The anti aircraft capabilities of the Skink and Kugelblitz are not really important because they too are too situational, and they generally can only be used by wasting time in the rear waiting for enemy aircraft to show up. Any Skink or Kugelblitz that hangs back in the rear waiting for a clean shot at an enemy aircraft translates into one less player playing the objective.

P.S. We own both the Skink and the Kugelblitz on two Enlisted accounts, one Xbox account and one PC account, and have used both the Skink and the Kugelblitz in PVP matches as well as in custom PVE matches against the AI.

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So no — I don’t think the Kugelblitz needs its barrel damage nerfed, and frankly, I don’t think it needs a BR adjustment either. Bumping it up would punish owners for something that isn’t actually a problem in real matches.

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Sherman 105 and KV2 laugh about this

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if you look at kugelblitz as a tank, then it is BR2 vehicle.
if you look at kugelblitz as SPAA, then it is BR5 vehicle.

against US on BR5 it is useful in every match cause people are constantly flying p47 and meteors. on other BR and against soviets it is way more situational cause of less planes in those matches.

i am not against situational premium vehicles. people who bought it can put it in premium slot and they usually have multiple slots unlocked. this should not be primary tank for anti tank combat, but primarily anti air and anti infantry vehicle.

personally i dont care what BR it is and maybe i prefer it to stay on BR3 cause on BR3 i can easily kill it with sherman or kv1 and on BR5 it is annoying when i fly p47 and meteor, so i like it that majority of players are bringing it to lower BR matches.

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This could work in the context of WT, but not in the context of Enlisted.

In Enlisted, you need to be most effective against infantry. Everything else is just an added bonus.

If your unit isn’t effective against infantry, it’s a waste of a squad slot.
If it counters something other than infantry but is average against infantry, then it’s mediocre at best.
If it’s effective against infantry and also counters something else, it’s really good.

And if it’s effective against infantry and counters both tanks and aircraft, then it’s just OP.

And the Kugelblitz is just OP in BR2–BR3 matches. You can take out infantry really well, including most objectives. Within seconds, you can lock onto an incoming aircraft (if you don’t have tunnel vision) and easily destroy it. You can take out most BR2 tanks in a matter of seconds. And you can also take out a large number of BR3 tanks (including the KV-1, if you shoot the area above its gun).

In my opinion, the Kugelblitz should have been released as a BR4 vehicle from the start. But I don’t think there’s much chance of making it a BR4 vehicle now, since most owners won’t want that. And the fact that the value of what they purchased would decrease is a strong moral argument for devs to simply ignore this issue.